Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
21 |
A mission goes wrong and Cecil Paul is stranded behind enemy lines. Ejected from the service. |
2 |
21 |
Became a Agent (Corporate Agent). |
2 |
22 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
3 |
22 |
Became a Scout (Explorer). |
3 |
24 |
Cecil Paul have no idea what happened to Cecil Paul – they found Cecil Paul's ship drifting on the fringes of friendly space. |
4 |
24 |
Failed to qualify for Broker (Merchant). |
4 |
24 |
Became a Drifter (Wanderer). |
4 |
28 |
Moved to a new world. |
4 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
28 |
Continued as Drifter (Wanderer). |
5 |
32 |
Offered job by a patron. Now owe him a favor. |
5 |
32 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
32 |
Became a Noble (Dilettante) with the new title Wastrel. |
6 |
33 |
Cecil Paul manipulate and charm Cecil Paul's way through high society. Gain a Rival and an Ally. |
7 |
36 |
Continued as Noble (Dilettante). |
7 |
37 |
Cecil Paul reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Cecil Paul sponge off Cecil Paul's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
7 |
40 |
Promoted to Noble (Dilettante) rank 1. |
8 |
40 |
Continued as Noble (Dilettante). |
8 |
44 |
Join a conspiracy of nobles that were caught. |
8 |
44 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
44 |
Continued as Noble (Dilettante). |
9 |
46 |
Good fortune |
9 |
48 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
10 |
48 |
Voluntarily left Dilettante |
10 |
48 |
Switched to Drifter (Barbarian). |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Drifter (Barbarian). |
11 |
55 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Retired. |
12 |
56 |
Gained a contact. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
A new romantic starts. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
A new romantic starts. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
Birth or Death involving a family member or close friend. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
78 |
Moved to a new world. |
18 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
82 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
19 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |