Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
Criticised a questionable political leader on Chris McNamara's homeworld, causing his downfall. Gain an Enemy |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
26 |
One of Chris McNamara's pieces of art is stolen, and the investigation brings Chris McNamara into the criminal underworld. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
29 |
Win a prestigious prize. |
3 |
30 |
Promoted to Entertainer (Performer) rank 1. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
31 |
Invited to take part in a controversial event or exhibition that injures Chris McNamara's social standing. |
4 |
34 |
Promoted to Entertainer (Performer) rank 2. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
37 |
Criticised a questionable political leader on Chris McNamara's homeworld, causing his downfall. Gain an Enemy |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
41 |
Refused to criticise a questionable political leader on Chris McNamara's homeworld. |
6 |
42 |
Promoted to Entertainer (Performer) rank 3. |
7 |
42 |
Continued as Entertainer (Performer). |
7 |
43 |
Works is especially well received and popular, making Chris McNamara a minor celebrity |
7 |
46 |
Promoted to Entertainer (Performer) rank 4. |
8 |
46 |
Continued as Entertainer (Performer). |
8 |
48 |
Chris McNamara is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
9 |
48 |
Became a Scout (Courier). |
9 |
49 |
Perform an exemplary service for the scouts. |
10 |
52 |
Continued as Scout (Courier). |
10 |
54 |
Gained a contact. |
11 |
56 |
Continued as Scout (Courier). |
11 |
60 |
Chris McNamara's ship is damaged, and Chris McNamara have to hitch-hike Chris McNamara's way back across the stars to the nearest scout base. |
11 |
60 |
Gain 6 Contacts. Gain 2 Enemies. |
12 |
60 |
Became a Merchant (Broker). |
12 |
63 |
Make an unexpected connection outside Chris McNamara's normal circles. Gain a Contact. |
12 |
64 |
Promoted to Merchant (Broker) rank 1. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Retired at age 64. |
13 |
64 |
Continued as Merchant (Broker). |
13 |
66 |
Embroiled in legal trouble. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Voluntarily left Broker |
14 |
68 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
72 |
Chris McNamara is sent to a new community or parish to preach The Word among the poor. |
14 |
72 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Continued as Believer (Holy Warrior). |
15 |
74 |
Chris McNamara is caught in the periphery of a scandal. |
15 |
74 |
Demoted to Believer (Holy Warrior) rank 0 with the new title Hopeful. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
Continued as Believer (Holy Warrior). |
16 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
80 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
17 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
Continued as Believer (Holy Warrior). |
17 |
81 |
Chris McNamara faith is shaken. |
18 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |