Retired Corporal Clair McNab  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 84 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 7 (0) 1 (-2)111B71
Impoverished, Has a vision for the future, Weak constitution
 
Skills
Admin 0
Animals 0
Art (Presentation/Write) 1
Athletics 0
Carouse 1
Drive 0
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 4
Mechanic 0
Medic 1
Melee (Blade) 2
Navigation 1
Persuade 1
Profession (Worker/Religion) 1
Profession (Freeloader/Security) 1
Recon 1
Science (Robotic Sciences) 0
Seafarer (Personal) 1
Stealth 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Infantry Corporal23
Scout Explorer Scout12
Scout Courier Scout11
Scout Surveyor Scout12
Believer Missionary/Humanitarian Project Worker12
Retired 05
 
EducationGraduated
Colonial Upbringing Completed
 
Name Type Affinity Enmity Power Influence Species
Son Grimaldi Ally 4 0 0 0 Dynchia (M/27)
Son Grimaldi has had an unexpected run of good fortune lately.
Pete Cruz Ally 5 0 4 2 Humaniti (M/32)
Pete Cruz is particularly unusual, such as an artificial intelligence or very alien being.
Dominic Arthur Contact 1 0 0 3 Darrian, Imperium (M/37)
Mose Boyd Ally 5 0 0 2 Halka (M/23)
Relationship becomes more intense.
 
Term Age History
1 18 Entered Colonial Upbringing.
1 19 Made lifelong friends. Gain 1 Allies.
1 27 Left the colonies.
2 27 Became a Army (Infantry) with the new title Private.
2 29 Thrown into a brutal ground war
2 29 Injured. Fully recovered. Owe 1,250 for medical bills.
2 31 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
3 31 Continued as Army (Infantry).
3 34 Given a special assignment or duty in Clair McNab's unit.
3 35 Promoted to Army (Infantry) rank 2 with the new title Corporal.
4 35 Attempted to change assignments.
4 35 Failed to qualify for Cavalry (Army).
4 35 Continued as Army (Infantry).
4 38 Assigned to an urbanised planet torn by war.
4 39 Forced to muster out.
5 39 Became a Scout (Explorer).
5 41 Perform an exemplary service for the scouts.
5 43 Promoted to Scout (Explorer) rank 1 with the new title Scout.
6 43 Continued as Scout (Explorer).
6 44 When dealing with an alien race, Clair McNab botch an opportunity to gather extra intelligence about them.
6 44 Severely injured. Fully recovered. Owe 10,000 for medical bills.
7 47 Attempted to change assignments.
7 47 Switched to Scout (Courier) with previous rank.
7 49 Perform an exemplary service for the scouts.
8 51 Attempted to change assignments.
8 51 Switched to Scout (Surveyor) with previous rank.
8 55 When dealing with an alien race, Clair McNab botch an opportunity to gather extra intelligence about them.
8 55 Psychologically damaged by Clair McNab's time in the scouts.
9 55 Continued as Scout (Surveyor).
9 56 Scarred. Fully recovered. Owe 10,000 for medical bills.
10 56 Aging Crisis. Owe 10,000 for medical bills.
10 56 Retired at age 56.
10 56 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 57 Clair McNab is chosen to represent Clair McNab's faith in a vid show or other highly public forum.
10 60 Forced to continue current assignment.
10 60 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 60 Aging Crisis. Owe 10,000 for medical bills.
11 60 Continued as Believer (Missionary/Humanitarian).
11 63 Clair McNab accepted an offer of inducements to betray Clair McNab's faith. Gain 540,000 in cash.
12 64 Aging Crisis. Owe 10,000 for medical bills.
12 64 Retired.
12 65 A new romantic starts. Gain an Ally.
13 68 Aging Crisis. Owe 40,000 for medical bills.
13 71 Moved to a new world.
14 72 Aging Crisis. Owe 30,000 for medical bills.
14 76 Gained a contact.
15 76 Aging Crisis. Owe 30,000 for medical bills.
15 77 A new romantic starts. Gain an Ally.
16 80 Aging Crisis. Owe 40,000 for medical bills.
16 82 Betrayal. Convert an Ally into a Rival or Enemy.
17 84 Aging Crisis. Owe 40,000 for medical bills.
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