Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Betrayed by a friend. One of Clare Mathew's Contacts or Allies betrays Clare Mathew, ending Clare Mathew's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Failed to qualify for Broker (Merchant). |
2 |
19 |
Switched to Drifter (Scavenger). |
2 |
23 |
Clare Mathew do not know what happened to Clare Mathew. There is a gap in Clare Mathew's memory. |
3 |
23 |
Became a Agent (Intelligence). |
3 |
25 |
Go undercover to investigate an enemy. |
3 |
25 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
27 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
27 |
Continued as Agent (Intelligence). |
4 |
30 |
Clare Mathew went above and beyond the call of duty. |
4 |
31 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
31 |
Continued as Agent (Intelligence). |
5 |
34 |
Nearly killed. Owe 10,000 for medical bills. |
6 |
34 |
Failed to qualify for Physician (Scholar). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Marine (Ground Assault) with the new title Marine. |
6 |
35 |
Clare Mathew is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
7 |
35 |
Failed to qualify for Scientist (Scholar). |
7 |
35 |
Returned to Drifter (Scavenger). |
7 |
37 |
Attempted a risky adventure and was sent to prison. |
8 |
39 |
Became a Prisoner (Inmate). |
8 |
42 |
Severely injured. Owe 20,000 for medical bills. |
9 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Continued as Prisoner (Inmate). |
9 |
46 |
Accused of assaulting a prison guard. |
10 |
47 |
Switched to Prisoner (Fixer) with previous rank. |
10 |
51 |
Disgraced. Word of Clare Mathew's criminal past reaches Clare Mathew's homeworld. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
51 |
Continued as Prisoner (Fixer). |
11 |
53 |
Assigned to difficult or backbreaking labour. |
11 |
55 |
Promoted to Prisoner (Fixer) rank 1. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
55 |
Returned to Prisoner (Inmate). |
12 |
59 |
Defeated a prison gang. Gain an Enemy. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Returned to Prisoner (Fixer). |
13 |
61 |
The warden takes an interest in Clare Mathew's case. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
Switched to Prisoner (Thug) with previous rank. |
14 |
67 |
The warden takes an interest in Clare Mathew's case. |
14 |
67 |
Promoted to Prisoner (Thug) rank 2. |
14 |
67 |
Paroled from prison. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
15 |
71 |
Gained a contact. |
15 |
71 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
71 |
Continued as Believer (Holy Warrior). |
16 |
72 |
Opponents of Clare Mathew's belief system ambush Clare Mathew. |
16 |
72 |
Scarred. Owe 5,000 for medical bills. |
17 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
72 |
Retired. |
17 |
76 |
Good fortune. |
18 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
80 |
Good fortune. |
19 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
82 |
Good fortune. |
20 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |