Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Embroiled in legal trouble. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Noble (Diplomat) with the new title Intern. |
2 |
25 |
Refused a challenge to a duel for Cleveland Elliott's honour and standing. |
2 |
26 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Noble (Dilettante) with previous rank. |
3 |
28 |
Join a conspiracy of nobles that were caught. |
3 |
28 |
A disaster or war strikes. |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
30 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
4 |
30 |
Continued as Noble (Dilettante). |
4 |
32 |
Cleveland Elliott manipulate and charm Cleveland Elliott's way through high society. Gain a Rival and an Ally. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Noble (Administrator) with the new title Supervisor and previous rank. |
5 |
36 |
Cleveland Elliott make an alliance with a powerful and charismatic noble, who becomes an Ally. |
5 |
38 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |
6 |
38 |
Continued as Noble (Administrator). |
6 |
42 |
A new romantic starts. Gain an Ally. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
44 |
Cleveland Elliott come into conflict with a splinter group Cleveland Elliott's own religion which maintains Cleveland Elliott's version is the wrong one. Gain 3 Rivals. |
8 |
44 |
Became a Drifter (Wanderer). |
8 |
45 |
Cleveland Elliott run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
48 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
50 |
Gained a contact. |
9 |
52 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Voluntarily left Wanderer |
10 |
52 |
Retired. |
10 |
55 |
Good fortune. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
64 |
Gained a contact. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
74 |
Spend time with an alien race. Gain a contact. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
80 |
A new romantic starts. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
81 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |