Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Betrayed by a friend. One of Clifford Mason's Contacts or Allies betrays Clifford Mason, ending Clifford Mason's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Navy (Flight) with the new title Crewman. |
2 |
24 |
Vessel participates in a diplomatic mission. |
2 |
24 |
Gain a contact. |
2 |
24 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
24 |
Voluntarily left Flight |
3 |
24 |
Failed to qualify for Performer (Entertainer). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
25 |
Clifford Mason went above and beyond the call of duty. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Clifford Mason went above and beyond the call of duty. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Clifford Mason's work ends up coming home with Clifford Mason, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
36 |
Became a Scout (Courier). |
6 |
40 |
Clifford Mason's scout ship is one of the first on the scene to rescue the survivors of a disaster but Clifford Mason fail to help. Gain an Enemy. |
6 |
40 |
Clifford Mason inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
40 |
Continued as Scout (Courier). |
7 |
44 |
Clifford Mason's scout ship is one of the first on the scene to rescue the survivors of a disaster but Clifford Mason fail to help. Gain an Enemy. |
7 |
44 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
44 |
Voluntarily left Courier |
8 |
44 |
Failed to qualify for Corporate (Citizen). |
8 |
44 |
Switched to Drifter (Scavenger). |
8 |
47 |
Find Ancient Technology. |
9 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
50 |
Betrayed by a friend. One of Clifford Mason's Contacts or Allies betrays Clifford Mason, ending Clifford Mason's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
51 |
Clifford Mason aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
Retired. |
11 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Victim of a crime. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
Good fortune. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
83 |
A new romantic starts. Gain an Ally. |
19 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |