Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
26 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Vessel participates in a notable military engagement. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
33 |
Vessel participates in a diplomatic mission. |
4 |
33 |
Gain a contact. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
37 |
Vessel participates in a notable military engagement. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
41 |
Clifton Dickman join a gambling circle on board. |
6 |
42 |
Forced to continue current assignment |
6 |
42 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
45 |
Injured. Fully recovered. |
8 |
45 |
Became a Scholar (Physician). |
8 |
49 |
Caught cheating in some fashion, advancing Clifton Dickman's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
8 |
49 |
A rival researcher blackens Clifton Dickman's name or steals Clifton Dickman's research. Gain a Rival. |
8 |
49 |
Gain an Enemy |
9 |
49 |
Continued as Scholar (Physician). |
9 |
50 |
Win a prestigious prize for Clifton Dickman's work. |
10 |
53 |
Continued as Scholar (Physician). |
10 |
55 |
A new romantic starts. Gain an Ally. |
11 |
57 |
Attempted to change assignments. |
11 |
57 |
Switched to Scholar (Scientist) with previous rank. |
11 |
60 |
Assigned to work on a secret project for a patron or organisation. |
12 |
61 |
Voluntarily left Scientist |
12 |
61 |
Failed to qualify for Surveyor (Scout). |
12 |
61 |
Became a Drifter (Wanderer). |
12 |
65 |
Betrayed by a friend. One of Clifton Dickman's Contacts or Allies betrays Clifton Dickman, ending Clifton Dickman's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
Retired at age 65. |
13 |
65 |
Retired. |
13 |
69 |
A new romantic starts. Gain an Ally. |
14 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
72 |
A new romantic starts. Gain an Ally. |
15 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |