Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Attempted a risky adventure and was wildly successful. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Spend time with an alien race. Gain a contact. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Gained a contact. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Suffer from a life-threatening illness. |
6 |
36 |
Failed to qualify for Law Enforcement (Agent). |
6 |
36 |
Switched to Drifter (Wanderer). |
6 |
39 |
Delmar McNamara do not know what happened to Delmar McNamara. There is a gap in Delmar McNamara's memory. |
7 |
39 |
Became a Noble (Diplomat) with the new title Intern. |
7 |
41 |
Delmar McNamara reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Delmar McNamara sponge off Delmar McNamara's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
7 |
43 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
8 |
43 |
Continued as Noble (Diplomat). |
8 |
45 |
Delmar McNamara make an alliance with a powerful and charismatic noble, who becomes an Ally. |
8 |
47 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
9 |
47 |
Continued as Noble (Diplomat). |
9 |
50 |
Inherit a gift from a rich relative. |
9 |
51 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
10 |
51 |
Continued as Noble (Diplomat). |
10 |
54 |
Become deeply involved in politics on Delmar McNamara's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Voluntarily left Diplomat |
11 |
55 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
56 |
Delmar McNamara come into conflict with a splinter group Delmar McNamara's own religion which maintains Delmar McNamara's version is the wrong one. Gain 3 Rivals. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Retired. |
12 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Good fortune. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Gained a contact. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
84 |
A new romantic starts. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |