Retired 4th Officer Doyle Lamb  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 84 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 8 (0) 3 (-1)111583
Scared, Trivial, Morbid
 
Skills
Advocate 1
Athletics 0
Deception 0
Diplomat 1
Drive (Hovercraft) 1
Drive (Wheel) 1
Electronics 0
Engineer (M-drive) 1
Flyer 0
Gun Combat (Energy) 1
Leadership 2
Mechanic 1
Pilot (Small Craft) 1
Profession (Sports/Racquet Sports) 1
Recon 0
Seafarer 0
Stealth 0
Streetwise 0
CareerAssignmentTitleRankTerms
Rogue Thief 01
Citizen Corporate 12
Merchant Merchant Marine 4th Officer25
Scout Courier 01
Merchant Free Trader 02
Believer Missionary/Humanitarian Junior Project Worker01
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Thea Gillis Rival 1 2 6 0 Kargol (F/72)
Alruikharl Eao Contact 2 1 2 0 Aslan (F/12)
Terry Flores Rival 2 1 1 3 Kargol (M/42)
Santiago Mcabe Contact 3 2 0 2 Answerin (M/33)
Ardella Edward Contact 3 1 5 4 Kargol (F/10)
Rhoda Walters Ally 3 0 1 4 Kargol (F/37)
Harriet Andrews Ally 4 0 0 3 Kargol (F/26)
Signe McNab Contact 1 1 0 1 Kargol (F/32)
Minnie Shelton Contact 1 1 2 1 Lancian (M/15)
 
Term Age History
1 18 Became a Rogue (Thief).
1 22 Betrayed by a friend. One of Doyle Lamb's Contacts or Allies betrays Doyle Lamb, ending Doyle Lamb's career. That Contact or Ally becomes a Rival or Enemy.
2 22 Became a Citizen (Corporate).
2 24 Advanced training in a specialist field.
2 26 Promoted to Citizen (Corporate) rank 1.
3 26 Continued as Citizen (Corporate).
3 28 A revolution, attack or other unusual event throws Doyle Lamb's life into chaos, forcing Doyle Lamb to leave the planet.
4 28 Failed to qualify for Physician (Scholar).
4 28 Submitted to the draft.
4 28 Became a Merchant (Merchant Marine) with the new title Crewman.
4 32 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
5 32 Continued as Merchant (Merchant Marine).
5 35 Smuggle illegal items onto a planet.
5 36 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 36 Continued as Merchant (Merchant Marine).
6 37 Imperial trade restrictions force Doyle Lamb out of business.
7 40 Continued as Merchant (Merchant Marine).
7 43 Gained a contact.
7 44 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
8 44 Continued as Merchant (Merchant Marine).
8 45 Make an unexpected connection outside Doyle Lamb's normal circles. Gain a Contact.
8 48 Forced to muster out.
9 48 Became a Scout (Courier).
9 50 Doyle Lamb inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
10 50 Switched to Merchant (Free Trader).
10 52 Make an unexpected connection outside Doyle Lamb's normal circles. Gain a Contact.
11 54 Aging Crisis. Owe 60,000 for medical bills.
11 54 Retired at age 54.
11 54 Continued as Merchant (Free Trader).
11 57 A series of bad deals and decisions force Doyle Lamb into bankruptcy. Doyle Lamb salvages what Doyle Lamb can.
12 57 Aging Crisis. Owe 50,000 for medical bills.
12 57 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 58 Doyle Lamb have been following false teachings!
13 58 Aging Crisis. Owe 60,000 for medical bills.
13 58 Retired.
13 59 Gained a contact.
14 62 Aging Crisis. Owe 30,000 for medical bills.
14 63 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 66 Aging Crisis. Owe 30,000 for medical bills.
15 70 Moved to a new world.
16 70 Aging Crisis. Owe 10,000 for medical bills.
16 74 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 74 Aging Crisis. Owe 60,000 for medical bills.
17 78 Gained a contact.
18 78 Aging Crisis. Owe 40,000 for medical bills.
18 79 Gained a contact.
19 82 Aging Crisis. Owe 10,000 for medical bills.
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