Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Established a network of contacts. Gain 1 contacts. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Early Byrd went above and beyond the call of duty. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Advanced training in a specialist field. |
4 |
30 |
Voluntarily left Law Enforcement |
4 |
30 |
Failed to qualify for Pirate (Rogue). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Early Byrd's Contacts or Allies betrays Early Byrd, ending Early Byrd's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Entertainer (Artist). |
5 |
35 |
Gain a patron in the arts. Gain an Ally |
6 |
35 |
Continued as Entertainer (Artist). |
6 |
37 |
An investigation, tour, project or expedition goes wrong, stranding Early Byrd far from home. |
7 |
37 |
Became a Citizen (Colonist). |
7 |
41 |
Advanced training in a specialist field. |
7 |
41 |
Promoted to Citizen (Colonist) rank 1. |
8 |
41 |
Continued as Citizen (Colonist). |
8 |
44 |
Spent time maintaining and using heavy vehicles. |
8 |
45 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
9 |
45 |
Voluntarily left Colonist |
9 |
45 |
Became a Noble (Administrator) with the new title Assistant. |
9 |
48 |
A family scandal forces Early Byrd out of Early Byrd's position. |
10 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Moved to a new world. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
78 |
Gained a contact. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
84 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |