Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
22 |
Edith Raycraft's scout ship is one of the first on the scene to rescue the survivors of a disaster but Edith Raycraft fail to help. Gain an Enemy. |
2 |
22 |
Edith Raycraft have no idea what happened to Edith Raycraft – they found Edith Raycraft's ship drifting on the fringes of friendly space. |
3 |
25 |
Continued as Scout (Surveyor). |
3 |
27 |
Perform an exemplary service for the scouts. |
4 |
29 |
Voluntarily left Surveyor |
4 |
29 |
Failed to qualify for Law Enforcement (Agent). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Continued as Scout (Surveyor). |
4 |
31 |
Perform an exemplary service for the scouts. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Failed to qualify for Explorer (Scout). |
5 |
33 |
Continued as Scout (Surveyor). |
5 |
37 |
Edith Raycraft's scout ship is one of the first on the scene to rescue the survivors of a disaster but Edith Raycraft fail to help. Gain an Enemy. |
5 |
37 |
Edith Raycraft's ship is damaged, and Edith Raycraft have to hitch-hike Edith Raycraft's way back across the stars to the nearest scout base. |
5 |
37 |
Gain 5 Contacts. Gain 3 Enemies. |
5 |
37 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
37 |
Continued as Scout (Surveyor). |
6 |
41 |
Spend several years jumping from world to world in Edith Raycraft's scout ship. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
45 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
Imperial trade restrictions force Edith Raycraft out of business. |
9 |
49 |
Switched to Drifter (Wanderer). |
9 |
50 |
Spend time with an alien race. Gain a contact. |
10 |
53 |
Continued as Drifter (Wanderer). |
10 |
57 |
Find valuable salvage. |
10 |
57 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
57 |
Continued as Drifter (Wanderer). |
11 |
60 |
Find valuable salvage. |
12 |
61 |
Continued as Drifter (Wanderer). |
12 |
62 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Retired. |
13 |
63 |
Birth or Death involving a family member or close friend. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
80 |
Good fortune. |
18 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |