Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Gain Enemy if Edmund Carr don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Attacked by enemies and injured. |
2 |
26 |
Lost eye or limb. Owe 5,000 for medical bills. |
2 |
26 |
Gain Enemy if Edmund Carr don't already have one. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
28 |
Survived a risky adventure but gained nothing. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Law Enforcement (Agent). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
33 |
Befriended by a senior agent. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
35 |
Became a Scout (Explorer). |
6 |
38 |
When dealing with an alien race, Edmund Carr botch an opportunity to gather extra intelligence about them. |
6 |
38 |
Edmund Carr have no idea what happened to Edmund Carr – they found Edmund Carr's ship drifting on the fringes of friendly space. |
6 |
39 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
39 |
Continued as Scout (Explorer). |
7 |
42 |
Gained a contact. |
8 |
43 |
Continued as Scout (Explorer). |
8 |
47 |
Edmund Carr's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 |
47 |
Promoted to Scout (Explorer) rank 2. |
9 |
47 |
Continued as Scout (Explorer). |
9 |
48 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
10 |
48 |
Failed to qualify for Worker (Citizen). |
10 |
48 |
Switched to Drifter (Scavenger). |
10 |
49 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
52 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Drifter (Scavenger). |
11 |
56 |
Suffer from a life-threatening illness. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
60 |
Edmund Carr aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Retired. |
13 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
Moved to a new world. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |