Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
19 |
Involved in a feud with a rival criminal organization. |
1 |
22 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
2 |
22 |
Continued as Rogue (Pirate). |
2 |
26 |
Crime pays off. Gain victim as Enemy. |
2 |
26 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
3 |
26 |
Voluntarily left Pirate |
3 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
30 |
Elder Walker have been following false teachings! |
4 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
34 |
Commanding officer takes an interest in Elder Walker's career. |
4 |
34 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
5 |
34 |
Continued as Marine (Ground Assault). |
5 |
37 |
A mission goes wrong; Elder Walker and several others are captured and mistreated by the enemy. Gain Elder Walker's jailer as an Enemy. |
6 |
37 |
Failed to qualify for Corporate (Citizen). |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
41 |
Spend time with an alien race. Gain a contact. |
6 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
45 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
45 |
Entered Merchant Academy with the Business curriculum. |
8 |
48 |
Made lifelong friends. Gain 2 Allies. |
8 |
49 |
Graduated. |
9 |
49 |
Became a Merchant (Broker). |
9 |
49 |
Promoted to Merchant (Broker) rank 1. |
9 |
53 |
Promoted to Merchant (Broker) rank 2. |
10 |
53 |
Continued as Merchant (Broker). |
10 |
56 |
Embroiled in legal trouble. |
10 |
57 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
11 |
57 |
Continued as Merchant (Broker). |
11 |
58 |
Make an unexpected connection outside Elder Walker's normal circles. Gain a Contact. |
11 |
61 |
Promoted to Merchant (Broker) rank 4. |
12 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Continued as Merchant (Broker). |
12 |
64 |
A good deal ensures Elder Walker is living the high life for a few years. |
12 |
65 |
Promoted to Merchant (Broker) rank 5. |
13 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
Continued as Merchant (Broker). |
13 |
66 |
Make an unexpected connection outside Elder Walker's normal circles. Gain a Contact. |
14 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
Continued as Merchant (Broker). |
14 |
72 |
A good deal ensures Elder Walker is living the high life for a few years. |
14 |
73 |
Promoted to Merchant (Broker) rank 6. |
15 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
Continued as Merchant (Broker). |
15 |
74 |
A sudden war destroys Elder Walker's trade routes and contacts, forcing Elder Walker to flee that region of space. |
15 |
74 |
Gain rebels as Enemy |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
Retired. |
16 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
81 |
Moved to a new world. |
18 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |