Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Good fortune |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Attacked by enemies that Elie Pettitt easily defeat. |
2 |
26 |
Gain Enemy if Elie Pettitt don't already have one. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Attempted a risky adventure and was injured. |
3 |
28 |
Nearly killed. Owe 30,000 for medical bills. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Betrayed by a friend. One of Elie Pettitt's Contacts or Allies betrays Elie Pettitt, ending Elie Pettitt's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Agent (Corporate Agent). |
5 |
34 |
Advanced training in a specialist field. |
5 |
36 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
36 |
Continued as Agent (Corporate Agent). |
6 |
40 |
Go undercover to investigate an enemy. |
6 |
37 |
Crime pays off. Gain victim as Enemy. |
6 |
40 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
7 |
40 |
Voluntarily left Corporate Agent |
7 |
40 |
Failed to qualify for Courier (Scout). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Scout (Surveyor). |
7 |
41 |
Psychologically damaged by Elie Pettitt's time in the scouts. |
8 |
41 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
45 |
Continued as Believer (Missionary/Humanitarian). |
9 |
46 |
Elie Pettitt aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
46 |
Retired. |
10 |
47 |
Moved to a new world. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Gained a contact. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Good fortune. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
63 |
A new romantic starts. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
Good fortune. |
16 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
76 |
Good fortune. |
18 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
80 |
Victim of a crime. |
19 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |