Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Ellis Anderson went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Given specialist training in vehicles. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Given specialist training in vehicles. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scholar (Scientist). |
4 |
33 |
Agreed to perform research that goes against Ellis Anderson's conscience. Gain 3 Enemies. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
38 |
Continued as Scholar (Scientist). |
6 |
42 |
Refuse to join a cheat in some fashion. |
6 |
42 |
Promoted to Scholar (Scientist) rank 1. |
7 |
42 |
Continued as Scholar (Scientist). |
7 |
46 |
Caught cheating in some fashion, advancing Ellis Anderson's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
46 |
An expedition or voyage goes wrong, leaving Ellis Anderson stranded in the wilderness. |
7 |
46 |
Gain an Enemy |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Merchant (Free Trader). |
8 |
47 |
Given advanced training in a specialist field |
8 |
50 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Merchant (Free Trader). |
9 |
52 |
A sudden war destroys Ellis Anderson's trade routes and contacts, forcing Ellis Anderson to flee that region of space. |
9 |
52 |
Gain rebels as Enemy |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
56 |
Ellis Anderson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
56 |
Retired. |
11 |
59 |
Good fortune. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
Find Ancient Technology. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
74 |
Gained a contact. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
78 |
A new romantic starts. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
82 |
Gained a contact. |
18 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |