Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
21 |
Ellwood Foster is sent to a new community or parish to preach The Word among the poor. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
24 |
Ellwood Foster is chosen to represent Ellwood Foster's faith in a vid show or other highly public forum. |
3 |
26 |
Continued as Believer (Mainstream Believer). |
3 |
29 |
Ellwood Foster is chosen to represent Ellwood Foster's faith in a vid show or other highly public forum. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
32 |
Contact with Government. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Voluntarily left Wanderer |
5 |
34 |
Became a Citizen (Colonist). |
5 |
37 |
Spent time maintaining and using heavy vehicles. |
5 |
38 |
Promoted to Citizen (Colonist) rank 1. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
40 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
7 |
40 |
Failed to qualify for Journalist (Entertainer). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Navy (Line/Crew) with the new title Crewman. |
7 |
44 |
During a battle, defeat or victory depends on Ellwood Foster's actions. Ellwood Foster actions lead to an honorabe discharge. |
8 |
44 |
Switched to Drifter (Scavenger). |
8 |
47 |
Attacked by enemies and injured. |
8 |
47 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
47 |
Gain Enemy if Ellwood Foster don't already have one. |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
50 |
Attacked by enemies and injured. |
9 |
50 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
50 |
Gain Enemy if Ellwood Foster don't already have one. |
10 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Voluntarily left Scavenger |
10 |
52 |
Retired. |
10 |
56 |
Good fortune. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Amnesia. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
67 |
Moved to a new world. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Gained a contact. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
74 |
Good fortune. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |