Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Severely injured. Owe 12,500 for medical bills. |
3 |
24 |
Entered Merchant Academy with the Business curriculum. |
3 |
26 |
Contacted by an underground psionic group. |
3 |
28 |
Graduated. |
4 |
28 |
Became a Merchant (Broker). |
4 |
28 |
Promoted to Merchant (Broker) rank 1. |
4 |
29 |
Given advanced training in a specialist field |
4 |
32 |
Tested for psionic powers |
5 |
32 |
Continued as Merchant (Broker). |
5 |
33 |
A series of bad deals and decisions force Ellwood Garza into bankruptcy. Ellwood Garza salvages what Ellwood Garza can. |
6 |
33 |
Became a Scholar (Scientist). |
6 |
35 |
A disaster leaves several injured, and others blame Ellwood Garza, forcing Ellwood Garza to leave Ellwood Garza's career. Gain a Rival. |
6 |
35 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
37 |
Promoted to Scholar (Scientist) rank 1. |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Failed to qualify for Field Researcher (Scholar). |
7 |
37 |
Continued as Scholar (Scientist). |
7 |
40 |
Caught cheating in some fashion, advancing Ellwood Garza's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
40 |
An expedition or voyage goes wrong, leaving Ellwood Garza stranded in the wilderness. |
7 |
40 |
Gain an Enemy |
7 |
41 |
Promoted to Scholar (Scientist) rank 2. |
8 |
41 |
Continued as Scholar (Scientist). |
8 |
43 |
Make a breakthrough in Ellwood Garza's field. |
9 |
45 |
Voluntarily left Scientist |
9 |
45 |
Became a Entertainer (Artist). |
9 |
49 |
Gain a patron in the arts. Gain an Ally |
9 |
49 |
Promoted to Entertainer (Artist) rank 1. |
10 |
49 |
Continued as Entertainer (Artist). |
10 |
50 |
Moved to a new world. |
10 |
53 |
Promoted to Entertainer (Artist) rank 2. |
11 |
53 |
Continued as Entertainer (Artist). |
11 |
56 |
Ellwood Garza is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
58 |
Good fortune |
12 |
60 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Continued as Believer (Holy Warrior). |
13 |
62 |
Ellwood Garza is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
13 |
64 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Continued as Believer (Holy Warrior). |
14 |
68 |
Opponents of Ellwood Garza's belief system ambush Ellwood Garza. |
14 |
68 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
Retired. |
15 |
69 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
Good fortune. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
82 |
Gained a contact. |
19 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |