Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Line/Crew) with previous rank. |
2 |
24 |
Elmore Edye foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
30 |
Vessel participates in a diplomatic mission. |
3 |
30 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
3 |
30 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
32 |
Vessel participates in a diplomatic mission. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
37 |
Elmore Edye is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
37 |
Failed to qualify for Colonist (Citizen). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Army (Army Support) with the new title Private. |
6 |
40 |
Unit is slaughtered in a disastrous battle, for which Elmore Edye blame Elmore Edye's commander. Gain commander as Enemy. |
7 |
40 |
Entered Merchant Academy with the Business curriculum. |
7 |
43 |
Become leader in social movement. |
7 |
43 |
Gain an Ally and an Enemy. |
7 |
44 |
Graduated. |
8 |
44 |
Became a Merchant (Broker). |
8 |
44 |
Promoted to Merchant (Broker) rank 1. |
8 |
48 |
Imperial trade restrictions force Elmore Edye out of business. |
9 |
48 |
Voluntarily left Broker |
9 |
48 |
Became a Drifter (Wanderer). |
9 |
49 |
Elmore Edye do not know what happened to Elmore Edye. There is a gap in Elmore Edye's memory. |
10 |
49 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
51 |
Elmore Edye aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Retired. |
11 |
53 |
Moved to a new world. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Moved to a new world. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
A new romantic starts. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
Victim of a crime. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
A new romantic starts. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
76 |
Good fortune. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
81 |
Moved to a new world. |
19 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |