Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Elvin Walsh do not know what happened to Elvin Walsh. There is a gap in Elvin Walsh's memory. |
3 |
24 |
Became a Rogue (Thief). |
3 |
27 |
Involved in the planning of an impressive heist. |
3 |
28 |
Promoted to Rogue (Thief) rank 1. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Failed to qualify for Enforcer (Rogue). |
4 |
28 |
Continued as Rogue (Thief). |
4 |
31 |
Betrayed by a friend. One of Elvin Walsh's Contacts or Allies betrays Elvin Walsh, ending Elvin Walsh's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Citizen (Corporate). |
5 |
35 |
Political upheaval strikes Elvin Walsh's homeworld, and Elvin Walsh is caught up in the revolution. |
6 |
35 |
Continued as Citizen (Corporate). |
6 |
38 |
Advanced training in a specialist field. |
7 |
39 |
Continued as Citizen (Corporate). |
7 |
43 |
Elvin Walsh's business expands, Elvin Walsh's corporation grows, or the colony thrives. |
7 |
43 |
Promoted to Citizen (Corporate) rank 1. |
8 |
43 |
Continued as Citizen (Corporate). |
8 |
45 |
Amnesia. |
8 |
47 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
9 |
47 |
Continued as Citizen (Corporate). |
9 |
48 |
Advanced training in a specialist field. |
9 |
51 |
Promoted to Citizen (Corporate) rank 3. |
10 |
51 |
Continued as Citizen (Corporate). |
10 |
52 |
Elvin Walsh's business expands, Elvin Walsh's corporation grows, or the colony thrives. |
10 |
55 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Citizen (Corporate). |
11 |
59 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Retired. |
12 |
61 |
Moved to a new world. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
79 |
Good fortune. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |