Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Good fortune |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
29 |
Lost eye or limb. Owe 1,250 for medical bills. |
4 |
29 |
Became a Entertainer (Artist). |
4 |
30 |
Public opinion turns on Elwin Reid. |
5 |
30 |
Became a Scout (Courier). |
5 |
33 |
Perform an exemplary service for the scouts. |
6 |
34 |
Continued as Scout (Courier). |
6 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
36 |
Became a Drifter (Wanderer). |
7 |
38 |
Nearly killed. Owe 22,500 for medical bills. |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
42 |
Failed to qualify for Worker (Citizen). |
9 |
42 |
Switched to Drifter (Scavenger). |
9 |
45 |
Betrayed by a friend. One of Elwin Reid's Contacts or Allies betrays Elwin Reid, ending Elwin Reid's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
48 |
Elwin Reid retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
49 |
Continued as Believer (Missionary/Humanitarian). |
11 |
50 |
Elwin Reid retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
53 |
Forced to muster out. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Retired. |
12 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
63 |
Scarred. Owe 5,000 for medical bills. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
76 |
Accused of a crime. |
18 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
79 |
Moved to a new world. |
19 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |