Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
3 |
21 |
Failed to qualify for University. |
3 |
21 |
Switched to Drifter (Scavenger). |
3 |
23 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
23 |
Became a Agent (Intelligence). |
4 |
26 |
Amnesia. |
4 |
27 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
27 |
Continued as Agent (Intelligence). |
5 |
30 |
An investigation takes on a dangerous turn. |
5 |
30 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
31 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
31 |
Continued as Agent (Intelligence). |
6 |
32 |
Rewarded for a successful mission. |
6 |
35 |
Promoted to Agent (Intelligence) rank 3. |
7 |
35 |
Continued as Agent (Intelligence). |
7 |
37 |
An investigation takes on a dangerous turn. |
7 |
39 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
8 |
39 |
Continued as Agent (Intelligence). |
8 |
41 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
41 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
41 |
Retired at age 41. |
9 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
42 |
Moved to a new world. |
9 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
45 |
Voluntarily left Missionary/Humanitarian |
10 |
45 |
Retired. |
10 |
47 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Lost eye or limb. Owe 5,000 for medical bills. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
71 |
A new romantic starts. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
78 |
Accused of a crime. |
19 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |