Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Emmett Silva's scout ship is one of the first on the scene to rescue the survivors of a disaster but Emmett Silva fail to help. Gain an Enemy. |
1 |
20 |
Emmett Silva's ship is damaged, and Emmett Silva have to hitch-hike Emmett Silva's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 4 Contacts. Gain 3 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Spend several years jumping from world to world in Emmett Silva's scout ship. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Became a Citizen (Worker). |
3 |
27 |
Lost eye or limb. Owe 2,500 for medical bills. |
4 |
27 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
31 |
A mission goes wrong and Emmett Silva is stranded behind enemy lines. Ejected from the service. |
5 |
31 |
Failed to qualify for Flight (Navy). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
32 |
Suffer from a life-threatening illness. |
6 |
32 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
36 |
Emmett Silva refused an offer of inducements to betray Emmett Silva's faith. Gain 6 enemies. |
7 |
36 |
Continued as Believer (Mainstream Believer). |
7 |
37 |
Someone more charismatic but less devout than Emmett Silva has become Emmett Silva's superior. |
8 |
40 |
Voluntarily left Mainstream Believer |
8 |
40 |
Returned to Drifter (Scavenger). |
8 |
42 |
Attempted a risky adventure and was injured. |
8 |
42 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
9 |
44 |
Continued as Drifter (Scavenger). |
9 |
47 |
Emmett Silva run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
47 |
Failed to qualify for Broker (Merchant). |
10 |
47 |
Switched to Drifter (Wanderer). |
10 |
49 |
Emmett Silva do not know what happened to Emmett Silva. There is a gap in Emmett Silva's memory. |
11 |
49 |
Entered Merchant Academy with the Business curriculum. |
11 |
51 |
Spent the college years partying. |
11 |
53 |
Graduated. |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Became a Merchant (Broker). |
12 |
53 |
Promoted to Merchant (Broker) rank 1. |
12 |
56 |
Make an unexpected connection outside Emmett Silva's normal circles. Gain a Contact. |
12 |
57 |
Promoted to Merchant (Broker) rank 2. |
13 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
57 |
Continued as Merchant (Broker). |
13 |
61 |
Make an unexpected connection outside Emmett Silva's normal circles. Gain a Contact. |
13 |
61 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
61 |
Continued as Merchant (Broker). |
14 |
63 |
Befriend a useful ally in one sphere. Gain an Ally. |
14 |
65 |
Promoted to Merchant (Broker) rank 4. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
65 |
Continued as Merchant (Broker). |
15 |
66 |
A good deal ensures Emmett Silva is living the high life for a few years. |
15 |
69 |
Promoted to Merchant (Broker) rank 5. |
16 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
69 |
Continued as Merchant (Broker). |
16 |
71 |
Embroiled in legal trouble. |
16 |
73 |
Forced to muster out. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
73 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
17 |
76 |
Emmett Silva is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
77 |
Continued as Believer (Holy Warrior). |
18 |
81 |
Opponents of Emmett Silva's belief system ambush Emmett Silva. |
18 |
81 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
19 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |