Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Spend time with an alien race. Gain a contact. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Became a Army (Cavalry) with the new title Private. |
3 |
25 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
25 |
Gain rebels as Enemy |
4 |
25 |
Became a Agent (Intelligence). |
4 |
29 |
Given specialist training in vehicles. |
4 |
29 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
29 |
Continued as Agent (Intelligence). |
5 |
32 |
Scarred. Owe 1,250 for medical bills. |
6 |
32 |
Failed to qualify for Physician (Scholar). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
6 |
35 |
Given specialist training in vehicles. |
7 |
36 |
Continued as Agent (Law Enforcement). |
7 |
38 |
Go undercover to investigate an enemy. |
7 |
40 |
Political upheaval strikes Enoch Desmond's homeworld, and Enoch Desmond is caught up in the revolution. |
7 |
40 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
40 |
Continued as Agent (Law Enforcement). |
8 |
42 |
Advanced training in a specialist field. |
8 |
44 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
44 |
Continued as Agent (Law Enforcement). |
9 |
48 |
Birth or Death involving a family member or close friend. |
9 |
48 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
10 |
48 |
Continued as Agent (Law Enforcement). |
10 |
51 |
An investigation takes on a dangerous turn. |
10 |
52 |
Forced to continue current assignment. |
10 |
52 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Agent (Law Enforcement). |
11 |
55 |
Injured. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Retired. |
12 |
59 |
Moved to a new world. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Good fortune. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
Moved to a new world. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Gained a contact. |
18 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |