Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Everett Miller's business or ship thrives. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Make an unexpected connection outside Everett Miller's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Embroiled in legal trouble. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Embroiled in legal trouble. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Scout (Explorer). |
6 |
42 |
Nearly killed. Owe 22,500 for medical bills. |
7 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
46 |
Everett Miller is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
46 |
Continued as Believer (Missionary/Humanitarian). |
8 |
50 |
Everett Miller secretly provide religious rites for a dying leader or noble, although they do not share Everett Miller's faith. Gain an Ally in the family and a Rival who disagrees with Everett Miller's choice. |
8 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
9 |
50 |
Continued as Believer (Missionary/Humanitarian). |
9 |
54 |
Everett Miller is sent to a new community or parish to preach The Word among the poor. |
10 |
54 |
Continued as Believer (Missionary/Humanitarian). |
10 |
56 |
Gained a contact. |
10 |
58 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Believer (Missionary/Humanitarian). |
11 |
60 |
Everett Miller secretly provide religious rites for a dying leader or noble, although they do not share Everett Miller's faith. Gain an Ally in the family and a Rival who disagrees with Everett Miller's choice. |
11 |
62 |
Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Continued as Believer (Missionary/Humanitarian). |
12 |
64 |
Everett Miller secretly provide religious rites for a dying leader or noble, although they do not share Everett Miller's faith. Gain an Ally in the family and a Rival who disagrees with Everett Miller's choice. |
12 |
66 |
Promoted to Believer (Missionary/Humanitarian) rank 5 with the new title Department Director. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
Continued as Believer (Missionary/Humanitarian). |
13 |
70 |
Everett Miller is sent to a new community or parish to preach The Word among the poor. |
13 |
70 |
Forced to muster out. |
14 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
Retired. |
14 |
74 |
A new romantic starts. Gain an Ally. |
15 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
77 |
A new romantic starts. Gain an Ally. |
16 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
79 |
A new romantic starts. Gain an Ally. |
17 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |