Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Fate Rice run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Courier (Scout). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
22 |
Gained a contact. |
2 |
23 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
23 |
Continued as Navy (Line/Crew). |
3 |
26 |
Vessel participates in a diplomatic mission. |
3 |
27 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Flight (Navy). |
4 |
27 |
Continued as Navy (Line/Crew). |
4 |
28 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
31 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
31 |
Continued as Navy (Line/Crew). |
5 |
34 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
35 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
6 |
35 |
Continued as Navy (Line/Crew). |
6 |
37 |
Vessel participates in a notable military engagement. |
6 |
39 |
Promoted to Navy (Line/Crew) rank 5 with the new title Chief Petty Officer. |
7 |
39 |
Continued as Navy (Line/Crew). |
7 |
42 |
Vessel participates in a diplomatic mission. |
7 |
42 |
Gain a contact. |
7 |
43 |
Promoted to Navy (Line/Crew) rank 6 with the new title Master Chief. |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Failed to qualify for Flight (Navy). |
8 |
43 |
Continued as Navy (Line/Crew). |
8 |
47 |
Fate Rice join a gambling circle on board. |
8 |
47 |
Promoted to Navy (Line/Crew) rank 7. |
9 |
47 |
Continued as Navy (Line/Crew). |
9 |
50 |
Fate Rice is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Fate Rice as an Enemy. |
10 |
50 |
Became a Scout (Courier). |
10 |
54 |
When dealing with an alien race, Fate Rice have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Scout (Courier). |
11 |
58 |
Psychologically damaged by Fate Rice's time in the scouts. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
62 |
Fate Rice is chosen to represent Fate Rice's faith in a vid show or other highly public forum. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
Continued as Believer (Mainstream Believer). |
13 |
66 |
Fate Rice accepted an offer of inducements to betray Fate Rice's faith. Gain 790,000 in cash. |
13 |
66 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
Retired. |
14 |
69 |
Gained a contact. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
A new romantic starts. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
Gained a contact. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
81 |
Gained a contact. |
18 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |