Retired Craftsman Freeman McDermot  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 84 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 9 (1) 1 (-2)111191
Constantly chapped hands, Deep
 
Skills
Animals 0
Broker 0
Deception 1
Diplomat 0
Drive (Track) 1
Electronics (Sensors) 1
Engineer (M-drive) 1
Flyer (Wing) 1
Gambler 1
Jack-of-All-Trades 1
Language (Gvegh (Vargr)) 1
Mechanic 1
Melee (Unarmed) 1
Persuade 1
Profession (Hostile Environment/Low-G) 2
Profession (Sports/Motorsports) 1
Science (Physical Sciences/Physics) 1
Seafarer 0
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman56
Believer Missionary/Humanitarian Junior Project Worker01
Merchant Merchant Marine Crewman01
Believer Mainstream Believer Lay Person02
Retired 06
 
EducationGraduated
University Graduated
 
Name Type Affinity Enmity Power Influence Species
Jones Steen Contact 2 1 0 0 Suerrat (M/44)
Minnie McNamara Ally 3 0 2 3 Murrissi (M/31)
 
Term Age History
1 18 Entered University.
1 21 Join a social movement.
1 22 Graduated.
2 22 Became a Citizen (Worker).
2 25 Freeman McDermot learn something Freeman McDermot should not have – a corporate secret, a political scandal – which Freeman McDermot can profit from illegally.
2 26 Promoted to Citizen (Worker) rank 1.
3 26 Continued as Citizen (Worker).
3 30 Freeman McDermot befriend a superior in the corporation or the colony.
3 30 Promoted to Citizen (Worker) rank 2 with the new title Technician.
4 30 Continued as Citizen (Worker).
4 33 Freeman McDermot rise to a position of power in Freeman McDermot's colony or corporation.
4 34 Promoted to Citizen (Worker) rank 3.
5 34 Continued as Citizen (Worker).
5 38 Freeman McDermot's business expands, Freeman McDermot's corporation grows, or the colony thrives.
5 38 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
6 38 Continued as Citizen (Worker).
6 42 Freeman McDermot's business expands, Freeman McDermot's corporation grows, or the colony thrives.
6 42 Promoted to Citizen (Worker) rank 5.
7 42 Continued as Citizen (Worker).
7 44 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
8 44 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 48 Freeman McDermot accepted an offer of inducements to betray Freeman McDermot's faith. Gain 430,000 in cash.
9 48 Became a Merchant (Merchant Marine) with the new title Crewman.
9 52 Make an unexpected connection outside Freeman McDermot's normal circles. Gain a Contact.
9 52 Forced to muster out.
10 52 Aging Crisis. Owe 40,000 for medical bills.
10 52 Retired at age 52.
10 52 Switched to Believer (Mainstream Believer) with the new title Lay Person.
10 56 Victim of a crime
11 56 Aging Crisis. Owe 50,000 for medical bills.
11 56 Continued as Believer (Mainstream Believer).
11 58 Freeman McDermot have been following false teachings!
12 58 Aging Crisis. Owe 60,000 for medical bills.
12 58 Retired.
12 60 Good fortune.
13 62 Aging Crisis. Owe 20,000 for medical bills.
13 64 Betrayal. Convert an Ally into a Rival or Enemy.
14 66 Aging Crisis. Owe 50,000 for medical bills.
14 69 A new romantic starts. Gain an Ally.
15 70 Aging Crisis. Owe 60,000 for medical bills.
15 74 Birth or Death involving a family member or close friend.
16 74 Aging Crisis. Owe 30,000 for medical bills.
16 76 Find an Alien Artifact.
17 78 Aging Crisis. Owe 20,000 for medical bills.
17 81 A romantic relationship ends badly. Gain a Rival or Enemy.
18 82 Aging Crisis. Owe 60,000 for medical bills.
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