Retired Field Agent Gabe Parker  

Species Age Sex Str Dex End Int Edu SocUPP
Geonee 84 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 3 (-1) 6 (0)111436
Stooped posture, Rickets (bowed legs), Constantly snorts when laughing
 
Skills
Admin 0
Athletics (Endurance) 1
Deception 4
Drive (Track) 1
Flyer 0
Gun Combat (Archaic) 1
Gunner 0
Investigate 1
Mechanic 1
Profession (Hostile Environment/Low-G) 1
Recon 0
Stealth 1
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Navy Engineer/Gunner Able Spacehand13
Agent Intelligence Field Agent34
Merchant Merchant Marine Crewman01
Drifter Scavenger 01
Believer Holy Warrior Hopeful01
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Myrle Daniels Enemy 0 1 4 0 Cassilldan (F/21)
Reta Galway Rival 2 3 4 3 Geonee (F/31)
Reta Galway has negatively life-changing event.
Jack Ames Enemy 0 5 1 1 Geonee (M/26)
Edward Peters Rival 1 1 1 0 Geonee (M/31)
Allison Ornery Rival 1 1 0 0 Geonee (F/17)
Berniece Middlemiss Rival 1 2 2 1 Geonee (F/22)
Soham Coleman Ally 2 0 1 0 Geonee (M/39)
Tempie Coleman Ally 2 0 0 2 Sylean (F/58)
Tempie Coleman has had an unexpected run of good fortune lately.
Alvina Janson Contact 1 1 3 5 Irhadre (F/16)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 22 Betrayed by a friend. One of Gabe Parker's Contacts or Allies betrays Gabe Parker, ending Gabe Parker's career. That Contact or Ally becomes a Rival or Enemy.
2 22 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 26 Gabe Parker foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3 26 Continued as Navy (Engineer/Gunner).
3 27 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
3 30 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
4 30 Continued as Navy (Engineer/Gunner).
4 31 Lightly injured, no permanent damage. Fully recovered.
5 31 Became a Agent (Intelligence).
5 34 Go undercover to investigate an enemy.
5 34 Lost eye or limb. Owe 2,500 for medical bills.
5 35 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
6 35 Continued as Agent (Intelligence).
6 37 Befriended by a senior agent.
6 39 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
7 39 Continued as Agent (Intelligence).
7 43 Advanced training in a specialist field.
7 43 Promoted to Agent (Intelligence) rank 3.
8 43 Continued as Agent (Intelligence).
8 44 Gabe Parker's work ends up coming home with Gabe Parker, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
9 44 Became a Merchant (Merchant Marine) with the new title Crewman.
10 48 Voluntarily left Merchant Marine
10 48 Switched to Drifter (Scavenger).
10 51 Betrayed by a friend. One of Gabe Parker's Contacts or Allies betrays Gabe Parker, ending Gabe Parker's career. That Contact or Ally becomes a Rival or Enemy.
11 51 Aging Crisis. Owe 40,000 for medical bills.
11 51 Retired at age 51.
11 51 Became a Believer (Holy Warrior) with the new title Hopeful.
11 52 Gabe Parker come into conflict with a splinter group Gabe Parker's own religion which maintains Gabe Parker's version is the wrong one. Gain 3 Rivals.
12 52 Aging Crisis. Owe 50,000 for medical bills.
12 52 Retired.
12 55 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
13 56 Aging Crisis. Owe 50,000 for medical bills.
13 57 Accused of a crime.
14 60 Aging Crisis. Owe 20,000 for medical bills.
14 64 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 64 Aging Crisis. Owe 20,000 for medical bills.
15 65 A new romantic starts. Gain an Ally.
16 68 Aging Crisis. Owe 60,000 for medical bills.
16 70 A romantic relationship ends badly. Gain a Rival or Enemy.
17 72 Aging Crisis. Owe 10,000 for medical bills.
17 74 Gained a contact.
18 76 Aging Crisis. Owe 40,000 for medical bills.
18 80 Moved to a new world.
19 80 Aging Crisis. Owe 10,000 for medical bills.
19 81 Accused of a crime.
20 84 Aging Crisis. Owe 10,000 for medical bills.
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