Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Garland McDonaugh's business expands, Garland McDonaugh's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
Garland McDonaugh learn something Garland McDonaugh should not have – a corporate secret, a political scandal – which Garland McDonaugh can profit from illegally. |
2 |
26 |
Gain a criminal contact. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Citizen (Corporate) rank 3. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
34 |
Failed to qualify for Physician (Scholar). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
46 |
Continued as Drifter (Barbarian). |
8 |
50 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
9 |
50 |
Continued as Drifter (Barbarian). |
9 |
53 |
Drafted into Merchant Marine |
9 |
54 |
Forced to muster out. |
10 |
54 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
55 |
Garland McDonaugh's ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 |
55 |
Failed to qualify for Explorer (Scout). |
11 |
55 |
Switched to Drifter (Scavenger). |
11 |
58 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
58 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
61 |
Garland McDonaugh have been following false teachings! |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Retired. |
13 |
65 |
A new romantic starts. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Good fortune. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
Good fortune. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
81 |
Nearly killed. Owe 40,000 for medical bills. |
18 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |