Retired Captain Gene Sheils  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 84 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 2 (-2)111782
Gentle hands, Always Hungry
 
Skills
Admin 1
Advocate 1
Animals (Handling) 1
Art (Presentation/Holography) 1
Athletics (Dexterity) 1
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (M-drive) 1
Explosives 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Language (Floriani (Florian League)) 2
Language (Galanglic (3rd Imperium)) 1
Leadership 1
Mechanic 1
Melee (Striking) 1
Persuade 1
Pilot (Spacecraft) 1
Profession (Hostile Environment) 0
Recon 0
Science (Social Sciences/Belief) 1
Science (Robotic Sciences/Cybernetics) 1
Science (Physical Sciences/Jump Space Physics) 1
Steward 0
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Captain2 / 02
Scholar Scientist 25
Merchant Free Trader Experienced Trader45
Believer Holy Warrior Hopeful01
Retired 04
 
EducationGraduated
Army Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Newt Olson Ally 2 0 1 0 Dolphin, Imperium (M/39)
Newt Olson belongs to an uncommon alien species.
Phillip McIntire Enemy 0 2 3 0 Answerin (M/68)
Eudora Garrett Enemy 0 3 2 4 Dynchia, Imperium (F/30)
Johnie McKinnon Enemy 0 4 0 3 Humaniti (M/33)
Johnie McKinnon belongs to an unusual cultural or religious group.
Zollie Reed Rival 1 1 1 3 Dynchia, Imperium (M/27)
Ollie Byrd Enemy 0 4 1 2 Zaris (F/19)
Ollie Byrd is a member of an organisation which holds a generally opposite view of the Traveller.
Lew Henry Contact 3 0 1 3 Dynchia, Imperium (M/28)
Relationship altered.
Roy Carrington Contact 3 2 0 2 Dynchia, Imperium (M/49)
Roy Carrington is out of contact doing something interesting but not suspicious.
Same Sanders Ally 3 0 1 0 Swanfeh (M/24)
 
Term Age History
1 18 Entered Military Academy(Army Academy)
1 20 Become leader in social movement.
1 20 Gain an Ally and an Enemy.
1 22 Graduated.
2 22 Became a Army (Cavalry) with the new title Private.
2 23 Assigned to a planet with a hostile or wild environment.
2 26 Commissioned in Army (Cavalry) with the new title Lieutenant.
2 26 Promoted to Army (Cavalry) officer rank 2 with the new title Captain.
3 26 Continued as Army (Cavalry).
3 27 Nearly killed. Fully recovered.
4 27 Became a Scholar (Scientist).
4 28 Make a breakthrough in Gene Sheils's field.
4 31 Promoted to Scholar (Scientist) rank 1.
5 31 Continued as Scholar (Scientist).
5 35 Agreed to perform research that goes against Gene Sheils's conscience. Gain 2 Enemies.
6 35 Continued as Scholar (Scientist).
6 37 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 39 Promoted to Scholar (Scientist) rank 2.
7 39 Continued as Scholar (Scientist).
7 42 Make a breakthrough in Gene Sheils's field.
8 43 Continued as Scholar (Scientist).
8 45 Win a prestigious prize for Gene Sheils's work.
8 47 Forced to muster out.
9 47 Became a Merchant (Free Trader).
9 51 Given advanced training in a specialist field
9 51 Promoted to Merchant (Free Trader) rank 1.
10 51 Aging Crisis. Owe 20,000 for medical bills.
10 51 Retired at age 51.
10 51 Continued as Merchant (Free Trader).
10 55 Gene Sheils's ship or starport is destroyed by criminals. Gain them as an Enemy.
10 55 Promoted to Merchant (Free Trader) rank 2.
11 55 Aging Crisis. Owe 40,000 for medical bills.
11 55 Continued as Merchant (Free Trader).
11 59 A good deal ensures Gene Sheils is living the high life for a few years.
11 59 Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader.
12 59 Aging Crisis. Owe 20,000 for medical bills.
12 59 Continued as Merchant (Free Trader).
12 61 Embroiled in legal trouble.
12 63 Promoted to Merchant (Free Trader) rank 4.
13 63 Aging Crisis. Owe 40,000 for medical bills.
13 63 Continued as Merchant (Free Trader).
13 66 Imperial trade restrictions force Gene Sheils out of business.
14 66 Aging Crisis. Owe 60,000 for medical bills.
14 66 Became a Believer (Holy Warrior) with the new title Hopeful.
14 68 Opponents of Gene Sheils's belief system ambush Gene Sheils.
14 68 Scarred. Fully recovered. Owe 10,000 for medical bills.
15 68 Aging Crisis. Owe 10,000 for medical bills.
15 68 Retired.
15 71 Gained a contact.
16 72 Aging Crisis. Owe 60,000 for medical bills.
16 75 Gained a contact.
17 76 Aging Crisis. Owe 30,000 for medical bills.
17 80 Betrayal. Convert an Ally into a Rival or Enemy.
18 80 Aging Crisis. Owe 30,000 for medical bills.
18 81 A new romantic starts. Gain an Ally.
19 84 Aging Crisis. Owe 30,000 for medical bills.
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