Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Lost eye or limb. Owe 2,500 for medical bills. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
33 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
33 |
Became a Scholar (Field Researcher). |
5 |
34 |
A disaster or war strikes. |
5 |
34 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
34 |
The planetary government interferes with Grant Fuller's research for political or religious reasons. Grant Fuller continue working openly and gain an Enemy. |
6 |
37 |
Continued as Scholar (Field Researcher). |
6 |
39 |
Win a prestigious prize for Grant Fuller's work. |
6 |
41 |
Promoted to Scholar (Field Researcher) rank 1. |
7 |
41 |
Attempted to change assignments. |
7 |
41 |
Failed to qualify for Physician (Scholar). |
7 |
41 |
Continued as Scholar (Field Researcher). |
7 |
45 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Failed to qualify for Explorer (Scout). |
8 |
45 |
Became a Drifter (Scavenger). |
8 |
47 |
Attacked by enemies and injured. |
8 |
47 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
8 |
47 |
Gain Enemy if Grant Fuller don't already have one. |
9 |
49 |
Continued as Drifter (Scavenger). |
9 |
53 |
Grant Fuller do not know what happened to Grant Fuller. There is a gap in Grant Fuller's memory. |
10 |
53 |
Failed to qualify for Free Trader (Merchant). |
10 |
53 |
Submitted to the draft. |
10 |
53 |
Became a Scout (Courier). |
10 |
56 |
Psychologically damaged by Grant Fuller's time in the scouts. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Retired. |
11 |
59 |
A new romantic starts. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Moved to a new world. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
Birth or Death involving a family member or close friend. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
74 |
Good fortune. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
79 |
Good fortune. |
17 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
83 |
Accused of a crime. |
18 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |