Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Gustaf Williamson befriend a superior in the corporation or the colony. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
A revolution, attack or other unusual event throws Gustaf Williamson's life into chaos, forcing Gustaf Williamson to leave the planet. |
3 |
23 |
Failed to qualify for Cavalry (Army). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
25 |
Betrayed by a friend. One of Gustaf Williamson's Contacts or Allies betrays Gustaf Williamson, ending Gustaf Williamson's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Became a Entertainer (Journalist). |
4 |
27 |
Refused to criticise a questionable political leader on Gustaf Williamson's homeworld. |
4 |
29 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
5 |
29 |
Continued as Entertainer (Journalist). |
5 |
31 |
Gain a patron in the arts. Gain an Ally |
5 |
33 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
6 |
33 |
Continued as Entertainer (Journalist). |
6 |
36 |
Refused to criticise a questionable political leader on Gustaf Williamson's homeworld. |
6 |
37 |
Promoted to Entertainer (Journalist) rank 3. |
7 |
37 |
Continued as Entertainer (Journalist). |
7 |
40 |
Victim of a crime |
7 |
41 |
Promoted to Entertainer (Journalist) rank 4 with the new title Correspondent. |
8 |
41 |
Continued as Entertainer (Journalist). |
8 |
43 |
Invited to take part in a controversial event or exhibition that improves Gustaf Williamson's social standing. |
8 |
45 |
Forced to muster out. |
9 |
45 |
Failed to qualify for Thief (Rogue). |
9 |
45 |
Submitted to the draft. |
9 |
45 |
Became a Scout (Courier). |
9 |
49 |
Gustaf Williamson survey an alien world. |
9 |
49 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
10 |
49 |
Continued as Scout (Courier). |
10 |
52 |
Perform an exemplary service for the scouts. |
11 |
53 |
Continued as Scout (Courier). |
11 |
56 |
Gustaf Williamson's ship is damaged, and Gustaf Williamson have to hitch-hike Gustaf Williamson's way back across the stars to the nearest scout base. |
11 |
56 |
Gain 4 Contacts. Gain 1 Enemies. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Retired. |
12 |
60 |
Birth or Death involving a family member or close friend. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Spend time with an alien race. Gain a contact. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Good fortune. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
Moved to a new world. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
Moved to a new world. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
82 |
A new romantic starts. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |