Retired Captain Guy Mathew  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 84 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 3 (-1) 12 (2)11163C
Striking silhouette, Overly broad shoulders
 
Skills
Advocate 1
Astrogation 0
Athletics (Dexterity) 1
Broker 2
Electronics (Comms) 1
Electronics (Sensors) 1
Engineer (M-drive) 1
Engineer (Power) 1
Gambler 1
Gun Combat 0
Gunner (Ortillery) 1
Investigate 1
Leadership 2
Mechanic 1
Medic 0
Melee (Blade) 2
Pilot 0
Profession (Worker) 0
Science (Social Sciences/Psychology) 1
Steward 1
Survival 1
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Navy Engineer/Gunner Captain5 / 06
Merchant Broker 23
Scholar Field Researcher 12
Drifter Barbarian 12
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Jake Romero Enemy 0 3 1 0 Traltar (M/89)
Jake Romero fell on hard times.
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 22 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2 22 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 23 Vessel participates in a diplomatic mission.
2 26 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
2 26 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
3 26 Continued as Navy (Engineer/Gunner).
3 28 Guy Mathew join a gambling circle on board.
3 30 Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant.
4 30 Continued as Navy (Engineer/Gunner).
4 34 Vessel participates in a notable military engagement.
4 34 Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander.
5 34 Continued as Navy (Engineer/Gunner).
5 38 Commanding officer takes an interest in Guy Mathew's career.
6 38 Continued as Navy (Engineer/Gunner).
6 40 Advanced training in a specialist field.
6 42 Promoted to Navy (Engineer/Gunner) officer rank 5 with the new title Captain.
7 42 Attempted to change assignments.
7 42 Failed to qualify for Line/Crew (Navy).
7 42 Continued as Navy (Engineer/Gunner).
7 43 During a battle, defeat or victory depends on Guy Mathew's actions. Guy Mathew actions lead to an honorabe discharge.
8 43 Became a Merchant (Broker).
8 44 Embroiled in legal trouble.
8 47 Promoted to Merchant (Broker) rank 1.
9 47 Continued as Merchant (Broker).
9 50 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
9 51 Promoted to Merchant (Broker) rank 2.
10 51 Continued as Merchant (Broker).
10 52 Imperial trade restrictions force Guy Mathew out of business.
11 52 Became a Scholar (Field Researcher).
11 56 Entangled in a bureaucratic or legal morass that distracts Guy Mathew from Guy Mathew's work.
11 56 Promoted to Scholar (Field Researcher) rank 1.
12 56 Attempted to change assignments.
12 56 Failed to qualify for Scientist (Scholar).
12 56 Continued as Scholar (Field Researcher).
12 60 An expedition or voyage goes wrong, leaving Guy Mathew stranded in the wilderness.
13 60 Switched to Drifter (Barbarian).
13 64 Contact with Government.
13 64 Promoted to Drifter (Barbarian) rank 1.
14 64 Aging Crisis. Owe 30,000 for medical bills.
14 64 Retired at age 64.
14 64 Continued as Drifter (Barbarian).
14 67 Betrayed by a friend. One of Guy Mathew's Contacts or Allies betrays Guy Mathew, ending Guy Mathew's career. That Contact or Ally becomes a Rival or Enemy.
15 67 Aging Crisis. Owe 20,000 for medical bills.
15 67 Retired.
15 71 Moved to a new world.
16 71 Aging Crisis. Owe 20,000 for medical bills.
16 74 Moved to a new world.
17 75 Aging Crisis. Owe 50,000 for medical bills.
17 76 Moved to a new world.
18 79 Aging Crisis. Owe 10,000 for medical bills.
18 83 Accused of a crime.
19 83 Aging Crisis. Owe 40,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙