Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Vessel participates in a diplomatic mission. |
2 |
26 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Guy Mathew join a gambling circle on board. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
34 |
Vessel participates in a notable military engagement. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
38 |
Commanding officer takes an interest in Guy Mathew's career. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
40 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) officer rank 5 with the new title Captain. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Line/Crew (Navy). |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
43 |
During a battle, defeat or victory depends on Guy Mathew's actions. Guy Mathew actions lead to an honorabe discharge. |
8 |
43 |
Became a Merchant (Broker). |
8 |
44 |
Embroiled in legal trouble. |
8 |
47 |
Promoted to Merchant (Broker) rank 1. |
9 |
47 |
Continued as Merchant (Broker). |
9 |
50 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
51 |
Promoted to Merchant (Broker) rank 2. |
10 |
51 |
Continued as Merchant (Broker). |
10 |
52 |
Imperial trade restrictions force Guy Mathew out of business. |
11 |
52 |
Became a Scholar (Field Researcher). |
11 |
56 |
Entangled in a bureaucratic or legal morass that distracts Guy Mathew from Guy Mathew's work. |
11 |
56 |
Promoted to Scholar (Field Researcher) rank 1. |
12 |
56 |
Attempted to change assignments. |
12 |
56 |
Failed to qualify for Scientist (Scholar). |
12 |
56 |
Continued as Scholar (Field Researcher). |
12 |
60 |
An expedition or voyage goes wrong, leaving Guy Mathew stranded in the wilderness. |
13 |
60 |
Switched to Drifter (Barbarian). |
13 |
64 |
Contact with Government. |
13 |
64 |
Promoted to Drifter (Barbarian) rank 1. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Retired at age 64. |
14 |
64 |
Continued as Drifter (Barbarian). |
14 |
67 |
Betrayed by a friend. One of Guy Mathew's Contacts or Allies betrays Guy Mathew, ending Guy Mathew's career. That Contact or Ally becomes a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
Retired. |
15 |
71 |
Moved to a new world. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
Moved to a new world. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
76 |
Moved to a new world. |
18 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
83 |
Accused of a crime. |
19 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |