Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
23 |
Guy Wigram rise to a position of power in Guy Wigram's colony or corporation. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
32 |
Political upheaval strikes Guy Wigram's homeworld, and Guy Wigram is caught up in the revolution. |
4 |
34 |
Promoted to Citizen (Colonist) rank 3. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
36 |
Guy Wigram rise to a position of power in Guy Wigram's colony or corporation. |
5 |
38 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
6 |
38 |
Voluntarily left Colonist |
6 |
38 |
Became a Scholar (Physician). |
6 |
42 |
Assigned to work on a secret project for a patron or organisation. |
7 |
42 |
Continued as Scholar (Physician). |
7 |
44 |
Win a prestigious prize for Guy Wigram's work. |
8 |
46 |
Voluntarily left Physician |
8 |
46 |
Became a Drifter (Wanderer). |
8 |
50 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
50 |
Continued as Drifter (Wanderer). |
9 |
52 |
Attempted a risky adventure and was wildly successful. |
9 |
54 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
54 |
Continued as Drifter (Wanderer). |
10 |
57 |
Suffer from a life-threatening illness. |
11 |
57 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
59 |
A sudden war destroys Guy Wigram's trade routes and contacts, forcing Guy Wigram to flee that region of space. |
11 |
59 |
Gain rebels as Enemy |
11 |
61 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
61 |
Continued as Merchant (Merchant Marine). |
12 |
64 |
Make an unexpected connection outside Guy Wigram's normal circles. Gain a Contact. |
12 |
65 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
Retired at age 65. |
13 |
65 |
Continued as Merchant (Merchant Marine). |
13 |
69 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
13 |
69 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
Continued as Merchant (Merchant Marine). |
14 |
72 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
14 |
73 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
15 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
73 |
Continued as Merchant (Merchant Marine). |
15 |
75 |
Embroiled in legal trouble. |
15 |
77 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
16 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
77 |
Continued as Merchant (Merchant Marine). |
16 |
79 |
Make an unexpected connection outside Guy Wigram's normal circles. Gain a Contact. |
16 |
81 |
Forced to muster out. |
17 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |