Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
A mission goes wrong and Harry Boyd is stranded behind enemy lines. Ejected from the service. |
2 |
19 |
Failed to qualify for Army Support (Army). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
20 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
3 |
20 |
Became a Merchant (Free Trader). |
3 |
24 |
Harry Boyd's business or ship thrives. |
3 |
24 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
24 |
Continued as Merchant (Free Trader). |
4 |
26 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
26 |
Became a Navy (Flight) with the new title Crewman. |
5 |
29 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
29 |
Became a Army (Infantry) with the new title Private. |
6 |
31 |
Given a special assignment or duty in Harry Boyd's unit. |
7 |
33 |
Voluntarily left Infantry |
7 |
33 |
Switched to Drifter (Scavenger). |
7 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
37 |
Voluntarily left Scavenger |
8 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
41 |
Harry Boyd is caught in the periphery of a scandal. |
8 |
41 |
Demoted to Believer (Holy Warrior) rank -1. |
9 |
41 |
Voluntarily left Holy Warrior |
9 |
41 |
Failed to qualify for Merchant Academy. |
9 |
41 |
Returned to Drifter (Scavenger). |
9 |
42 |
Betrayed by a friend. One of Harry Boyd's Contacts or Allies betrays Harry Boyd, ending Harry Boyd's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
42 |
Entered Merchant Academy with the Shipboard curriculum. |
10 |
46 |
Made lifelong friends. Gain 1 Allies. |
10 |
46 |
Graduated. |
11 |
46 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
11 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
47 |
Make an unexpected connection outside Harry Boyd's normal circles. Gain a Contact. |
11 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
50 |
Retired at age 50. |
12 |
50 |
Continued as Merchant (Merchant Marine). |
12 |
53 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
13 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
53 |
Returned to Believer (Holy Warrior). |
13 |
56 |
Harry Boyd faith is shaken. |
14 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
57 |
Continued as Believer (Holy Warrior). |
14 |
58 |
Harry Boyd come into conflict with a splinter group Harry Boyd's own religion which maintains Harry Boyd's version is the wrong one. Gain 2 Rivals. |
15 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
58 |
Retired. |
15 |
60 |
Moved to a new world. |
16 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
67 |
Moved to a new world. |
18 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
78 |
A new romantic starts. Gain an Ally. |
20 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
80 |
Gained a contact. |
21 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |