Retired 4th Officer Harry Boyd  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 84 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 5 (-1)111655
Heartwarming grin, Uptight, Sensitive
 
Skills
Animals 0
Astrogation 0
Athletics 0
Diplomat 1
Drive (Wheel) 1
Electronics 0
Engineer 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Language (Zdetl (Zhodani)) 1
Mechanic 2
Persuade 2
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Science (Space Sciences) 0
Stealth 0
Steward 0
Streetwise 1
Survival 1
Tactics 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine01
Drifter Wanderer 01
Merchant Free Trader 12
Navy Flight Crewman01
Army Infantry Private01
Drifter Scavenger 12
Believer Holy Warrior Hopeful-13
Merchant Merchant Marine 4th Officer22
Retired 06
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Mary Powlett Ally 6 0 0 1 Urunishani (M/12)
reconciliation.
Rosa Thompkins Contact 0 6 3 4 Halka (F/76)
Very bad falling out.
Hildegard Howard Rival 2 0 0 1 Halka (F/14)
Hildegard Howard fell on hard times.
Mattie Sweet Rival 2 0 3 1 Pirian (M/55)
Relationship altered.
Ocie Green Rival 1 0 0 0 Tapazmal (M/30)
Ocie Green is diminished in both power and influence.
Leonora Whitlock Ally 1 1 0 1 Halka (F/28)
Leonora Whitlock was ruined by misfortune caused by the character.
Julie Duncan Ally 3 0 2 6 Halka (F/74)
Julie Duncan belongs to an unusual cultural or religious group.
Jimmie Caldwell Contact 0 1 1 0 Halka (M/14)
Jimmie Caldwell's influence is diminished.
 
Term Age History
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 19 A mission goes wrong and Harry Boyd is stranded behind enemy lines. Ejected from the service.
2 19 Failed to qualify for Army Support (Army).
2 19 Became a Drifter (Wanderer).
2 20 Severely injured. Fully recovered. Owe 12,500 for medical bills.
3 20 Became a Merchant (Free Trader).
3 24 Harry Boyd's business or ship thrives.
3 24 Promoted to Merchant (Free Trader) rank 1.
4 24 Continued as Merchant (Free Trader).
4 26 Severely injured. Fully recovered. Owe 5,000 for medical bills.
5 26 Became a Navy (Flight) with the new title Crewman.
5 29 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6 29 Became a Army (Infantry) with the new title Private.
6 31 Given a special assignment or duty in Harry Boyd's unit.
7 33 Voluntarily left Infantry
7 33 Switched to Drifter (Scavenger).
7 37 Promoted to Drifter (Scavenger) rank 1.
8 37 Voluntarily left Scavenger
8 37 Became a Believer (Holy Warrior) with the new title Hopeful.
8 41 Harry Boyd is caught in the periphery of a scandal.
8 41 Demoted to Believer (Holy Warrior) rank -1.
9 41 Voluntarily left Holy Warrior
9 41 Failed to qualify for Merchant Academy.
9 41 Returned to Drifter (Scavenger).
9 42 Betrayed by a friend. One of Harry Boyd's Contacts or Allies betrays Harry Boyd, ending Harry Boyd's career. That Contact or Ally becomes a Rival or Enemy.
10 42 Entered Merchant Academy with the Shipboard curriculum.
10 46 Made lifelong friends. Gain 1 Allies.
10 46 Graduated.
11 46 Switched to Merchant (Merchant Marine) with the new title Crewman.
11 46 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
11 47 Make an unexpected connection outside Harry Boyd's normal circles. Gain a Contact.
11 50 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
12 50 Aging Crisis. Owe 60,000 for medical bills.
12 50 Retired at age 50.
12 50 Continued as Merchant (Merchant Marine).
12 53 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
13 53 Aging Crisis. Owe 50,000 for medical bills.
13 53 Returned to Believer (Holy Warrior).
13 56 Harry Boyd faith is shaken.
14 57 Aging Crisis. Owe 10,000 for medical bills.
14 57 Continued as Believer (Holy Warrior).
14 58 Harry Boyd come into conflict with a splinter group Harry Boyd's own religion which maintains Harry Boyd's version is the wrong one. Gain 2 Rivals.
15 58 Aging Crisis. Owe 10,000 for medical bills.
15 58 Retired.
15 60 Moved to a new world.
16 62 Aging Crisis. Owe 50,000 for medical bills.
16 65 A romantic relationship ends badly. Gain a Rival or Enemy.
17 66 Aging Crisis. Owe 40,000 for medical bills.
17 67 Moved to a new world.
18 70 Aging Crisis. Owe 60,000 for medical bills.
18 73 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
19 74 Aging Crisis. Owe 10,000 for medical bills.
19 78 A new romantic starts. Gain an Ally.
20 78 Aging Crisis. Owe 10,000 for medical bills.
20 80 Gained a contact.
21 82 Aging Crisis. Owe 10,000 for medical bills.
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