Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
2 |
22 |
Became a Entertainer (Performer). |
2 |
26 |
An investigation, tour, project or expedition goes wrong, stranding Hector Hudson far from home. |
3 |
26 |
Switched to Merchant (Free Trader). |
3 |
28 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
31 |
A sudden war destroys Hector Hudson's trade routes and contacts, forcing Hector Hudson to flee that region of space. |
4 |
31 |
Gain rebels as Enemy |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
35 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Hector Hudson is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
40 |
Hector Hudson is sent to a new community or parish to preach The Word among the poor. |
8 |
43 |
Voluntarily left Missionary/Humanitarian |
8 |
43 |
Became a Noble (Dilettante) with the new title Wastrel. |
8 |
46 |
time as a ruler or playboy gives Hector Hudson a wide range of experiences. |
9 |
47 |
Continued as Noble (Dilettante). |
9 |
49 |
Become deeply involved in politics on Hector Hudson's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
10 |
51 |
Continued as Noble (Dilettante). |
10 |
52 |
Hector Hudson manipulate and charm Hector Hudson's way through high society. Gain a Rival and an Ally. |
10 |
55 |
Forced to muster out. |
11 |
55 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
11 |
57 |
Hector Hudson faith is shaken. |
12 |
59 |
Continued as Believer (Holy Warrior). |
12 |
62 |
Hector Hudson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Retired. |
13 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
Gained a contact. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
73 |
Gained a contact. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |