Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Herman Dickman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Herman Dickman fail to help. Gain an Enemy. |
1 |
22 |
Herman Dickman have no idea what happened to Herman Dickman – they found Herman Dickman's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
When dealing with an alien race, Herman Dickman have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Explorer) with previous rank. |
4 |
32 |
Herman Dickman inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
32 |
Became a Entertainer (Journalist). |
5 |
36 |
An investigation, tour, project or expedition goes wrong, stranding Herman Dickman far from home. |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
37 |
Herman Dickman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
38 |
A notable academic consults with Herman Dickman about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
41 |
Continued as Believer (Missionary/Humanitarian). |
8 |
44 |
Herman Dickman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
44 |
Switched to Drifter (Wanderer). |
9 |
47 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
10 |
47 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
50 |
Herman Dickman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
51 |
A new romantic starts. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
A new romantic starts. Gain an Ally. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Moved to a new world. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Contact with Government. |
16 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
A new romantic starts. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
Gained a contact. |
18 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |