Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Hunter McNamara commit a legendary crime. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
23 |
Involved in a feud with a rival criminal organization. |
2 |
23 |
Nearly killed. Owe 17,500 for medical bills. |
3 |
26 |
Voluntarily left Enforcer |
3 |
26 |
Became a Scout (Surveyor). |
3 |
30 |
Perform an exemplary service for the scouts. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Free Trader (Merchant). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
31 |
Encounter a Psionic institute. |
4 |
31 |
Tested for psionic powers |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Became a Psion (Wild Talent). |
5 |
37 |
Advanced training in a specialist field. |
6 |
38 |
Continued as Psion (Wild Talent). |
6 |
39 |
An anti-psi cult or gang attempts to expose or attack Hunter McNamara. |
6 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
43 |
Hunter McNamara is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
43 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
43 |
Continued as Believer (Mainstream Believer). |
8 |
44 |
A notable academic consults with Hunter McNamara about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
47 |
Continued as Believer (Mainstream Believer). |
9 |
49 |
Hunter McNamara retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Voluntarily left Mainstream Believer |
10 |
51 |
Retired. |
10 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Gained a contact. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
64 |
Moved to a new world. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Moved to a new world. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
80 |
Good fortune. |
18 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |