Retired 4th Officer Irving McLean  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 84 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 6 (0) 3 (-1)111663
Constantly sweaty palms
 
Skills
Admin 1
Athletics 0
Broker 1
Diplomat 1
Drive 0
Electronics (Comms) 1
Electronics (Sensors) 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Explosives 2
Gambler 1
Mechanic 1
Persuade 0
Pilot (Spacecraft) 1
Profession (Hostile Environment/High-G) 1
Seafarer (Submarine) 1
Stealth 1
Steward 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer25
Drifter Scavenger 12
Scout Courier Scout15
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Joe Mccoy Contact 3 1 4 6 Libert (M/25)
Joe Mccoy gains in power and influence.
Josephine Fletcher Contact 2 1 0 1 Libert (F/61)
Eleanora Holland Contact 2 2 0 0 Libert (F/18)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 Risk Irving McLean's fortune on a possibility lucrative deal and win.
2 22 Continued as Merchant (Merchant Marine).
2 25 Make an unexpected connection outside Irving McLean's normal circles. Gain a Contact.
2 26 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 26 Continued as Merchant (Merchant Marine).
3 30 Risk Irving McLean's fortune on a possibility lucrative deal and win.
4 30 Continued as Merchant (Merchant Marine).
4 31 Embroiled in legal trouble.
4 34 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
5 34 Continued as Merchant (Merchant Marine).
5 37 Make an unexpected connection outside Irving McLean's normal circles. Gain a Contact.
5 38 Forced to muster out.
6 38 Failed to qualify for Surveyor (Scout).
6 38 Became a Drifter (Scavenger).
6 39 Survived a risky adventure but gained nothing.
6 42 Promoted to Drifter (Scavenger) rank 1.
7 42 Continued as Drifter (Scavenger).
7 46 Suffer from a life-threatening illness.
8 46 Became a Scout (Courier).
8 49 Spend several years jumping from world to world in Irving McLean's scout ship.
8 50 Promoted to Scout (Courier) rank 1 with the new title Scout.
9 50 Continued as Scout (Courier).
9 54 Scarred. Fully recovered. Owe 10,000 for medical bills.
10 54 Aging Crisis. Owe 10,000 for medical bills.
10 54 Retired at age 54.
10 54 Continued as Scout (Courier).
10 56 Perform an exemplary service for the scouts.
11 58 Aging Crisis. Owe 30,000 for medical bills.
11 58 Attempted to change assignments.
11 58 Failed to qualify for Surveyor (Scout).
11 58 Continued as Scout (Courier).
11 60 Serve as the courier for an important message from the Imperium.
12 62 Aging Crisis. Owe 20,000 for medical bills.
12 62 Attempted to change assignments.
12 62 Failed to qualify for Explorer (Scout).
12 62 Continued as Scout (Courier).
12 63 Psychologically damaged by Irving McLean's time in the scouts.
13 63 Aging Crisis. Owe 50,000 for medical bills.
13 63 Retired.
13 65 Moved to a new world.
14 67 Aging Crisis. Owe 20,000 for medical bills.
14 71 Gained a contact.
15 71 Aging Crisis. Owe 30,000 for medical bills.
15 75 Victim of a crime.
16 75 Aging Crisis. Owe 50,000 for medical bills.
16 76 Moved to a new world.
17 79 Aging Crisis. Owe 40,000 for medical bills.
17 80 Moved to a new world.
18 83 Aging Crisis. Owe 40,000 for medical bills.
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