Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
A sudden war destroys Issac Kirkham's trade routes and contacts, forcing Issac Kirkham to flee that region of space. |
1 |
22 |
Gain rebels as Enemy |
2 |
22 |
Failed to qualify for Merchant Academy. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Find valuable salvage. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Attempted a risky adventure and was sent to prison. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Became a Prisoner (Inmate). |
4 |
31 |
Persecuted by a prison gang. |
5 |
34 |
Switched to Prisoner (Fixer) with previous rank. |
5 |
37 |
A guard takes a dislike to Issac Kirkham. |
6 |
38 |
Switched to Prisoner (Thug) with previous rank. |
6 |
42 |
Good Behaviour. |
7 |
42 |
Returned to Prisoner (Inmate). |
7 |
46 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
46 |
Returned to Prisoner (Fixer). |
8 |
50 |
Accused of assaulting a prison guard. |
9 |
50 |
Continued as Prisoner (Fixer). |
9 |
54 |
Hire a new lawyer. |
9 |
54 |
Promoted to Prisoner (Fixer) rank 1. |
9 |
54 |
Paroled from prison. |
10 |
54 |
Returned to Drifter (Scavenger). |
10 |
57 |
Offered job by a patron. Now owe him a favor. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
62 |
Issac Kirkham faith is shaken. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Continued as Believer (Missionary/Humanitarian). |
12 |
65 |
Issac Kirkham retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Continued as Believer (Missionary/Humanitarian). |
13 |
69 |
Issac Kirkham secretly provide religious rites for a dying leader or noble, although they do not share Issac Kirkham's faith. Gain an Ally in the family and a Rival who disagrees with Issac Kirkham's choice. |
13 |
70 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
70 |
Continued as Believer (Missionary/Humanitarian). |
14 |
73 |
Issac Kirkham faith enjoys an explosion of popularity largely thanks to Issac Kirkham's efforts. |
14 |
73 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
14 |
74 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
15 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
74 |
Voluntarily left Missionary/Humanitarian |
15 |
74 |
Retired. |
15 |
76 |
Good fortune. |
16 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |