Retired Project Leader Issac Kirkham  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 84 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 12 (2) 4 (-1)1119C4
Deferential, Agonized
 
Skills
Astrogation 0
Athletics 0
Broker 0
Deception 1
Diplomat 1
Drive 0
Electronics 0
Flyer 0
Jack-of-All-Trades 2
Language (Vilani (1st Imperium)) 1
Leadership 1
Melee (Unarmed) 3
Persuade 1
Pilot (Small Craft) 2
Profession (Worker/Religion) 2
Steward 0
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Merchant Free Trader 01
Drifter Scavenger 23
Prisoner Inmate 02
Prisoner Fixer 13
Prisoner Thug 01
Believer Missionary/Humanitarian Project Leader34
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Ennis Steen Enemy 0 1 5 0 Darmine (M/22)
Lucinda Ronald Ally 1 0 2 1 Kargol (F/14)
Lucinda Ronald is a member of an organisation which holds a generally opposite view of the Traveller.
Arthur McPherson Rival 2 3 1 3 Darmine (M/15)
Josephine Hawkins Ally 4 0 1 4 Swanfeh (F/51)
Josephine Hawkins is a member of an organisation which holds a generally opposite view of the Traveller.
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 22 A sudden war destroys Issac Kirkham's trade routes and contacts, forcing Issac Kirkham to flee that region of space.
1 22 Gain rebels as Enemy
2 22 Failed to qualify for Merchant Academy.
2 22 Became a Drifter (Scavenger).
2 23 Find valuable salvage.
2 26 Forced to continue current assignment.
2 26 Promoted to Drifter (Scavenger) rank 1.
3 26 Continued as Drifter (Scavenger).
3 29 Attempted a risky adventure and was sent to prison.
3 30 Promoted to Drifter (Scavenger) rank 2.
4 30 Became a Prisoner (Inmate).
4 31 Persecuted by a prison gang.
5 34 Switched to Prisoner (Fixer) with previous rank.
5 37 A guard takes a dislike to Issac Kirkham.
6 38 Switched to Prisoner (Thug) with previous rank.
6 42 Good Behaviour.
7 42 Returned to Prisoner (Inmate).
7 46 Injured. Fully recovered. Owe 5,000 for medical bills.
8 46 Returned to Prisoner (Fixer).
8 50 Accused of assaulting a prison guard.
9 50 Continued as Prisoner (Fixer).
9 54 Hire a new lawyer.
9 54 Promoted to Prisoner (Fixer) rank 1.
9 54 Paroled from prison.
10 54 Returned to Drifter (Scavenger).
10 57 Offered job by a patron. Now owe him a favor.
10 58 Forced to muster out.
11 58 Aging Crisis. Owe 40,000 for medical bills.
11 58 Retired at age 58.
11 58 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 62 Issac Kirkham faith is shaken.
12 62 Aging Crisis. Owe 50,000 for medical bills.
12 62 Continued as Believer (Missionary/Humanitarian).
12 65 Issac Kirkham retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 66 Aging Crisis. Owe 30,000 for medical bills.
13 66 Continued as Believer (Missionary/Humanitarian).
13 69 Issac Kirkham secretly provide religious rites for a dying leader or noble, although they do not share Issac Kirkham's faith. Gain an Ally in the family and a Rival who disagrees with Issac Kirkham's choice.
13 70 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
14 70 Aging Crisis. Owe 60,000 for medical bills.
14 70 Continued as Believer (Missionary/Humanitarian).
14 73 Issac Kirkham faith enjoys an explosion of popularity largely thanks to Issac Kirkham's efforts.
14 73 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
14 74 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
15 74 Aging Crisis. Owe 10,000 for medical bills.
15 74 Voluntarily left Missionary/Humanitarian
15 74 Retired.
15 76 Good fortune.
16 78 Aging Crisis. Owe 30,000 for medical bills.
16 79 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 82 Aging Crisis. Owe 60,000 for medical bills.
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