Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
James Welter's scout ship is one of the first on the scene to rescue the survivors of a disaster but James Welter fail to help. Gain an Enemy. |
1 |
19 |
Psychologically damaged by James Welter's time in the scouts. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Gained a contact. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
29 |
James Welter come into conflict with a splinter group James Welter's own religion which maintains James Welter's version is the wrong one. Gain 1 Rivals. |
4 |
29 |
Became a Entertainer (Performer). |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
33 |
Promoted to Entertainer (Performer) rank 1. |
5 |
33 |
Continued as Entertainer (Performer). |
5 |
37 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
5 |
37 |
Promoted to Entertainer (Performer) rank 2. |
6 |
37 |
Continued as Entertainer (Performer). |
6 |
41 |
James Welter is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
41 |
Failed to qualify for Pirate (Rogue). |
7 |
41 |
Became a Drifter (Wanderer). |
7 |
42 |
James Welter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
42 |
Entered Merchant Academy with the Business curriculum. |
8 |
45 |
Spent the college years partying. |
8 |
46 |
Graduated with honors. |
9 |
46 |
Became a Merchant (Broker). |
9 |
46 |
Promoted to Merchant (Broker) rank 1. |
9 |
46 |
Promoted to Merchant (Broker) rank 2. |
9 |
47 |
A series of bad deals and decisions force James Welter into bankruptcy. James Welter salvages what James Welter can. |
10 |
47 |
Became a Noble (Administrator) with the new title Assistant. |
10 |
49 |
James Welter reign is acclaimed by all as being fair and wise – or in the case of a dilettante, James Welter sponge off James Welter's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
10 |
51 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
11 |
51 |
Continued as Noble (Administrator). |
11 |
54 |
Inherit a gift from a rich relative. |
11 |
55 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Continued as Noble (Administrator). |
12 |
56 |
Become deeply involved in politics on James Welter's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
12 |
59 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Attempted to change assignments. |
13 |
59 |
Failed to qualify for Diplomat (Noble). |
13 |
59 |
Continued as Noble (Administrator). |
13 |
61 |
A disaster or war strikes. |
13 |
63 |
Promoted to Noble (Administrator) rank 4 with the new title Chief. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
63 |
Continued as Noble (Administrator). |
14 |
64 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
14 |
67 |
Promoted to Noble (Administrator) rank 5 with the new title Director. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
Continued as Noble (Administrator). |
15 |
70 |
time as a ruler or playboy gives James Welter a wide range of experiences. |
15 |
71 |
Forced to muster out. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
71 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
16 |
73 |
James Welter faith is shaken. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
75 |
Continued as Believer (Missionary/Humanitarian). |
17 |
77 |
James Welter faith is shaken. |
18 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
79 |
Voluntarily left Missionary/Humanitarian |
18 |
79 |
Retired. |
18 |
80 |
Moved to a new world. |
19 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |