Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Make an unexpected connection outside Jay Pettitt's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Scout (Courier). |
7 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
46 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
46 |
Continued as Scout (Courier). |
8 |
49 |
When dealing with an alien race, Jay Pettitt have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
9 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Scout (Courier). |
9 |
53 |
Spend several years jumping from world to world in Jay Pettitt's scout ship. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
54 |
Continued as Scout (Courier). |
10 |
56 |
When dealing with an alien race, Jay Pettitt have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
10 |
58 |
Promoted to Scout (Courier) rank 2. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
Continued as Scout (Courier). |
11 |
61 |
Jay Pettitt inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
12 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
61 |
Retired. |
12 |
65 |
Good fortune. |
13 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Gained a contact. |
14 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |