Retired Scout Jay Pettitt  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 84 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 4 (-1) 3 (-1)111443
Thorough, Stressed out, Rejects Change
 
Skills
Animals 0
Athletics (Strength) 1
Broker 2
Diplomat 1
Drive (Mole) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 2
Engineer (M-drive) 1
Language 0
Mechanic 2
Persuade 1
Profession (Sports/Track & Field) 1
Seafarer 0
Steward 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman16
Scout Courier Scout25
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Pedro Robson Contact 3 1 1 5 Cassilldan (M/25)
Rosemary Henderson Rival 0 2 2 0 Tezcat (F/59)
Rogers Langhorne Ally 1 0 0 1 Hanen (M/32)
Cliff Romero Ally 2 0 1 1 Trexen (M/29)
Cliff Romero is in prison or otherwise trapped somewhere.
Jesus Snyder Rival 1 1 0 1 Dynchia (M/14)
Malinda Davies Contact 3 2 0 0 Cassilldan (F/55)
Brooklyn Harris Ally 2 0 3 1 Humaniti (F/41)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 Given advanced training in a specialist field
2 22 Continued as Merchant (Merchant Marine).
2 26 Given advanced training in a specialist field
3 26 Continued as Merchant (Merchant Marine).
3 29 Given advanced training in a specialist field
4 30 Continued as Merchant (Merchant Marine).
5 34 Continued as Merchant (Merchant Marine).
5 37 Make an unexpected connection outside Jay Pettitt's normal circles. Gain a Contact.
5 38 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 38 Continued as Merchant (Merchant Marine).
6 42 Forced to muster out.
7 42 Became a Scout (Courier).
7 43 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
7 46 Promoted to Scout (Courier) rank 1 with the new title Scout.
8 46 Continued as Scout (Courier).
8 49 When dealing with an alien race, Jay Pettitt have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
9 50 Aging Crisis. Owe 30,000 for medical bills.
9 50 Retired at age 50.
9 50 Continued as Scout (Courier).
9 53 Spend several years jumping from world to world in Jay Pettitt's scout ship.
10 54 Aging Crisis. Owe 20,000 for medical bills.
10 54 Continued as Scout (Courier).
10 56 When dealing with an alien race, Jay Pettitt have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
10 58 Promoted to Scout (Courier) rank 2.
11 58 Aging Crisis. Owe 40,000 for medical bills.
11 58 Continued as Scout (Courier).
11 61 Jay Pettitt inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
12 61 Aging Crisis. Owe 40,000 for medical bills.
12 61 Retired.
12 65 Good fortune.
13 65 Aging Crisis. Owe 30,000 for medical bills.
13 66 Gained a contact.
14 69 Aging Crisis. Owe 60,000 for medical bills.
14 73 A romantic relationship ends badly. Gain a Rival or Enemy.
15 73 Aging Crisis. Owe 40,000 for medical bills.
15 75 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 77 Aging Crisis. Owe 40,000 for medical bills.
16 78 A romantic relationship ends badly. Gain a Rival or Enemy.
17 81 Aging Crisis. Owe 20,000 for medical bills.
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