Retired Manager Jeremiah Fox  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 84 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 10 (1) 1 (-2)1118A1
Playful dimples, Healthy, Soft-Spoken
 
Skills
Admin 1
Advocate 1
Art (Creative/Visual Media) 1
Astrogation 0
Carouse 0
Diplomat 1
Drive (Hovercraft) 2
Electronics (Computers) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer (J-drive) 2
Engineer (Life Support) 2
Flyer 0
Gun Combat 0
Language (Zdetl (Zhodani)) 1
Leadership 0
Mechanic 1
Medic 2
Navigation 1
Persuade 1
Pilot 0
Profession (Spacer/Crewmember) 1
Profession (Hostile Environment/Low-G) 1
Science (Life Sciences/Genetics) 1
Science (Social Sciences/Psychology) 1
Seafarer 0
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Courier Scout22
Scout Explorer 21
Scout Surveyor 21
Scholar Scientist 25
Merchant Merchant Marine Senior Crewman11
Citizen Corporate Manager23
Believer Missionary/Humanitarian Junior Project Worker03
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Myles Black Contact 0 1 1 4 Zaris (M/38)
Sylvester Treadway Contact 3 1 0 4 Zaris (M/86)
Arianna Powall Contact 0 0 3 0 Zaris (F/30)
Wright Powell Contact 2 1 5 4 Dolphin, Imperium (M/51)
Wright Powell loses some of their power base.
Allen Spice Enemy 0 3 1 1 Vanejenese (M/15)
Elwin Burke Enemy 0 2 1 2 Zaris (M/14)
Oren Perry Contact 1 0 0 4 Iltharan (M/20)
Georgianna Russell Ally 0 6 1 4 Ziadd (F/20)
Very bad falling out.
Luvenia McKee Enemy 0 2 1 0 Dynchia (F/43)
Stella Legge Ally 3 0 1 0 Ziadd (F/32)
 
Term Age History
1 18 Became a Scout (Courier).
1 22 When dealing with an alien race, Jeremiah Fox botch an opportunity to gather extra intelligence about them.
1 22 Jeremiah Fox's ship is damaged, and Jeremiah Fox have to hitch-hike Jeremiah Fox's way back across the stars to the nearest scout base.
1 22 Gain 4 Contacts. Gain 1 Enemies.
1 22 Promoted to Scout (Courier) rank 1 with the new title Scout.
2 22 Continued as Scout (Courier).
2 23 Jeremiah Fox's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jeremiah Fox fail to help. Gain an Enemy.
2 23 Psychologically damaged by Jeremiah Fox's time in the scouts.
2 26 Promoted to Scout (Courier) rank 2.
3 26 Attempted to change assignments.
3 26 Switched to Scout (Explorer) with previous rank.
3 27 Jeremiah Fox spend a great deal of time on the fringes of Charted Space.
3 27 Gain a contact in an alien race.
4 30 Attempted to change assignments.
4 30 Switched to Scout (Surveyor) with previous rank.
4 31 When dealing with an alien race, Jeremiah Fox botch an opportunity to gather extra intelligence about them.
4 31 Jeremiah Fox have no idea what happened to Jeremiah Fox – they found Jeremiah Fox's ship drifting on the fringes of friendly space.
5 34 Voluntarily left Surveyor
5 34 Became a Scholar (Scientist).
5 38 Work for an eccentric but brilliant mentor, who becomes an Ally.
5 38 Promoted to Scholar (Scientist) rank 1.
6 38 Continued as Scholar (Scientist).
6 40 Advanced training in a specialist field.
7 42 Continued as Scholar (Scientist).
7 45 Caught cheating in some fashion, advancing Jeremiah Fox's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
7 45 Severely injured. Fully recovered. Owe 15,000 for medical bills.
7 45 Gain an Enemy
8 46 Continued as Scholar (Scientist).
8 50 Entangled in a bureaucratic or legal morass that distracts Jeremiah Fox from Jeremiah Fox's work.
8 50 Promoted to Scholar (Scientist) rank 2.
9 50 Continued as Scholar (Scientist).
9 53 Refuse to join a cheat in some fashion.
9 54 Forced to muster out.
10 54 Failed to qualify for Performer (Entertainer).
10 54 Submitted to the draft.
10 54 Became a Merchant (Merchant Marine) with the new title Crewman.
10 58 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
11 58 Voluntarily left Merchant Marine
11 58 Became a Citizen (Corporate).
11 60 Jeremiah Fox gain experience in a technical field as a computer operator or surveyor.
11 62 Promoted to Citizen (Corporate) rank 1.
12 62 Aging Crisis. Owe 40,000 for medical bills.
12 62 Retired at age 62.
12 62 Continued as Citizen (Corporate).
12 65 Jeremiah Fox gain experience in a technical field as a computer operator or surveyor.
12 66 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
13 66 Aging Crisis. Owe 10,000 for medical bills.
13 66 Continued as Citizen (Corporate).
13 67 Life ruined by a criminal gang. Gain the gang as an Enemy
14 67 Aging Crisis. Owe 10,000 for medical bills.
14 67 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
14 69 Jeremiah Fox refuse to secretly provide religious rites for a dying leader or noble, because they do not share Jeremiah Fox's faith.
15 71 Aging Crisis. Owe 60,000 for medical bills.
15 71 Continued as Believer (Missionary/Humanitarian).
15 74 Jeremiah Fox faith is shaken.
16 75 Aging Crisis. Owe 10,000 for medical bills.
16 75 Continued as Believer (Missionary/Humanitarian).
16 79 Jeremiah Fox have been following false teachings!
17 79 Aging Crisis. Owe 50,000 for medical bills.
17 79 Retired.
17 83 A new romantic starts. Gain an Ally.
18 83 Aging Crisis. Owe 60,000 for medical bills.
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