Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Thief (Rogue). |
2 |
22 |
Continued as Rogue (Pirate). |
2 |
24 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
2 |
26 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
3 |
26 |
Continued as Rogue (Pirate). |
3 |
27 |
Betrayed by a friend. One of Jesse Martin's Contacts or Allies betrays Jesse Martin, ending Jesse Martin's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Agent (Intelligence). |
4 |
29 |
Jesse Martin's work ends up coming home with Jesse Martin, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
29 |
Failed to qualify for Artist (Entertainer). |
5 |
29 |
Became a Drifter (Scavenger). |
5 |
30 |
Spend time with an alien race. Gain a contact. |
6 |
33 |
Continued as Drifter (Scavenger). |
6 |
36 |
Offered job by a patron. Now owe him a favor. |
6 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
37 |
Became a Noble (Administrator) with the new title Assistant. |
7 |
40 |
Contact with Government. |
8 |
41 |
Voluntarily left Administrator |
8 |
41 |
Failed to qualify for Broker (Merchant). |
8 |
41 |
Submitted to the draft. |
8 |
41 |
Became a Scout (Courier). |
8 |
44 |
Jesse Martin survey an alien world. |
8 |
45 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
45 |
Attempted to change assignments. |
9 |
45 |
Failed to qualify for Surveyor (Scout). |
9 |
45 |
Continued as Scout (Courier). |
9 |
47 |
Jesse Martin's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jesse Martin fail to help. Gain an Enemy. |
9 |
47 |
Psychologically damaged by Jesse Martin's time in the scouts. |
10 |
49 |
Continued as Scout (Courier). |
10 |
50 |
Spend several years jumping from world to world in Jesse Martin's scout ship. |
10 |
53 |
Promoted to Scout (Courier) rank 2. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Scout (Courier). |
11 |
56 |
Jesse Martin spend a great deal of time on the fringes of Charted Space. |
11 |
56 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Continued as Scout (Courier). |
12 |
58 |
When dealing with an alien race, Jesse Martin have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
12 |
61 |
Forced to muster out. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
64 |
Gained a contact. |
13 |
65 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Continued as Believer (Mainstream Believer). |
14 |
69 |
A new romantic starts. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Continued as Believer (Mainstream Believer). |
15 |
70 |
Jesse Martin retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
73 |
Continued as Believer (Mainstream Believer). |
16 |
76 |
Jesse Martin is chosen to represent Jesse Martin's faith in a vid show or other highly public forum. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
77 |
Continued as Believer (Mainstream Believer). |
17 |
81 |
Jesse Martin retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
17 |
81 |
Forced to muster out. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |