Joe Doolan  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 84 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 1 (-2) 6 (0)111216
Hot headed, Asymmetrical face, Ossified
 
Skills
Athletics (Strength) 1
Carouse 0
Deception 2
Drive (Track) 2
Gambler 1
Jack-of-All-Trades 1
Mechanic 0
Melee (Unarmed) 3
Profession (Worker/Construction) 1
Profession (Freeloader/Scrounging) 1
Recon 0
Seafarer 0
Stealth 0
Steward 1
Streetwise 3
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Citizen Worker 17
Rogue Enforcer 01
Prisoner Inmate 01
Prisoner Fixer 04
Prisoner Thug 03
 
Name Type Affinity Enmity Power Influence Species
Hattie Collins Contact 1 1 1 0 Darrian, Imperium (F/32)
Hattie Collins is a questionable figure such as a criminal, pirate or disgraced noble.
Alex Stone Contact 2 1 1 0 Darrian, Imperium (M/18)
Stacy Andrews Ally 2 0 0 1 Hanen (M/13)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 21 Joe Doolan do not know what happened to Joe Doolan. There is a gap in Joe Doolan's memory.
2 21 Became a Citizen (Worker).
2 22 Joe Doolan learn something Joe Doolan should not have – a corporate secret, a political scandal – which Joe Doolan can profit from illegally.
2 22 Gain a criminal contact.
3 25 Continued as Citizen (Worker).
3 27 Joe Doolan learn something Joe Doolan should not have – a corporate secret, a political scandal – which Joe Doolan can profit from illegally.
3 27 Gain a criminal contact.
4 29 Continued as Citizen (Worker).
4 31 Joe Doolan learn something Joe Doolan should not have – a corporate secret, a political scandal – which Joe Doolan can profit from illegally.
5 33 Continued as Citizen (Worker).
5 34 A revolution, attack or other unusual event throws Joe Doolan's life into chaos, forcing Joe Doolan to leave the planet.
6 37 Continued as Citizen (Worker).
6 40 Joe Doolan's business expands, Joe Doolan's corporation grows, or the colony thrives.
7 41 Continued as Citizen (Worker).
7 42 A new romantic starts. Gain an Ally.
7 45 Forced to continue current assignment.
7 45 Promoted to Citizen (Worker) rank 1.
8 45 Continued as Citizen (Worker).
8 47 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
9 47 Became a Rogue (Enforcer).
9 49 Arrested
10 49 Became a Prisoner (Inmate).
10 50 Injured. Fully recovered. Owe 5,000 for medical bills.
11 53 Switched to Prisoner (Fixer) with previous rank.
11 54 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
12 57 Continued as Prisoner (Fixer).
12 58 Nearly killed. Fully recovered. Owe 40,000 for medical bills.
13 61 Aging Crisis. Owe 20,000 for medical bills.
13 61 Retired at age 61.
13 61 Switched to Prisoner (Thug) with previous rank.
13 63 Nearly killed. Owe 40,000 for medical bills.
14 65 Aging Crisis. Owe 50,000 for medical bills.
14 65 Continued as Prisoner (Thug).
14 68 A guard takes a dislike to Joe Doolan.
15 69 Aging Crisis. Owe 20,000 for medical bills.
15 69 Returned to Prisoner (Fixer).
15 72 Severely injured. Fully recovered. Owe 15,000 for medical bills.
16 73 Aging Crisis. Owe 60,000 for medical bills.
16 73 Continued as Prisoner (Fixer).
16 76 A guard takes a dislike to Joe Doolan.
17 77 Aging Crisis. Owe 30,000 for medical bills.
17 77 Returned to Prisoner (Thug).
17 78 Disgraced. Word of Joe Doolan's criminal past reaches Joe Doolan's homeworld.
18 81 Aging Crisis. Owe 20,000 for medical bills.
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