Retired Explorer Johnny McDermot  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 84 M 1 (-2) 1 (-2) 1 (-2) 14 (2) 9 (1) 4 (-1)111E94
Prudent
 
Skills
Animals (Handling) 1
Athletics (Endurance) 1
Carouse 1
Deception 1
Diplomat 1
Drive (Hovercraft) 1
Drive (Walker) 1
Drive (Wheel) 2
Explosives 1
Gambler 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Navigation 1
Profession (Worker/Civil Engineering) 1
Recon 0
Science (Life Sciences) 0
Seafarer 0
Streetwise 2
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Explorer89
Believer Missionary/Humanitarian Project Worker11
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Herminia Kabble Contact 3 2 1 0 Irhadre (F/12)
Lillie Gutierrez Enemy 0 1 0 4 Kedepu (M/82)
Robin Gray Contact 1 2 3 1 Suerrat (F/48)
Scott Fields Ally 3 0 5 0 Irhadre (M/29)
Scott Fields has life-changing event that creates new responsibilities.
Pleas Raycraft Ally 3 0 3 6 Murrissi (M/14)
Pleas Raycraft gained influence with the character’s assistance.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 21 Johnny McDermot's business expands, Johnny McDermot's corporation grows, or the colony thrives.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 25 Johnny McDermot learn something Johnny McDermot should not have – a corporate secret, a political scandal – which Johnny McDermot can profit from illegally.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Continued as Citizen (Colonist).
3 29 Johnny McDermot befriend a superior in the corporation or the colony.
3 30 Promoted to Citizen (Colonist) rank 3.
4 30 Continued as Citizen (Colonist).
4 31 Johnny McDermot learn something Johnny McDermot should not have – a corporate secret, a political scandal – which Johnny McDermot can profit from illegally.
4 31 Gain a criminal contact.
4 34 Promoted to Citizen (Colonist) rank 4 with the new title Explorer.
5 34 Continued as Citizen (Colonist).
5 36 Johnny McDermot befriend a superior in the corporation or the colony.
5 38 Promoted to Citizen (Colonist) rank 5.
6 38 Continued as Citizen (Colonist).
6 42 Johnny McDermot's business expands, Johnny McDermot's corporation grows, or the colony thrives.
6 42 Forced to continue current assignment.
6 42 Promoted to Citizen (Colonist) rank 6.
7 42 Continued as Citizen (Colonist).
7 43 A romantic relationship ends badly. Gain a Rival or Enemy.
7 46 Promoted to Citizen (Colonist) rank 7.
8 46 Continued as Citizen (Colonist).
8 48 Political upheaval strikes Johnny McDermot's homeworld, and Johnny McDermot is caught up in the revolution.
8 50 Promoted to Citizen (Colonist) rank 8.
9 50 Continued as Citizen (Colonist).
9 54 Johnny McDermot learn something Johnny McDermot should not have – a corporate secret, a political scandal – which Johnny McDermot can profit from illegally.
9 54 Forced to muster out.
10 54 Aging Crisis. Owe 30,000 for medical bills.
10 54 Retired at age 54.
10 54 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 58 Johnny McDermot accepted an offer of inducements to betray Johnny McDermot's faith. Gain 580,000 in cash.
10 58 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 58 Aging Crisis. Owe 40,000 for medical bills.
11 58 Retired.
11 62 Gained a contact.
12 62 Aging Crisis. Owe 50,000 for medical bills.
12 63 Good fortune.
13 66 Aging Crisis. Owe 10,000 for medical bills.
13 68 Amnesia.
14 70 Aging Crisis. Owe 30,000 for medical bills.
14 71 A new romantic starts. Gain an Ally.
15 74 Aging Crisis. Owe 20,000 for medical bills.
15 78 Betrayal. Convert an Ally into a Rival or Enemy.
16 78 Aging Crisis. Owe 40,000 for medical bills.
16 79 A new romantic starts. Gain an Ally.
17 82 Aging Crisis. Owe 60,000 for medical bills.
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