Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Good fortune |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
23 |
Moved to a new world. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
Spent time maintaining and using heavy vehicles. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Merchant (Broker). |
4 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Merchant (Broker) rank 1. |
5 |
34 |
Continued as Merchant (Broker). |
6 |
38 |
Continued as Merchant (Broker). |
6 |
39 |
Risk Juan Lewis's fortune on a possibility lucrative deal and win. |
6 |
42 |
Promoted to Merchant (Broker) rank 2. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
43 |
Make an unexpected connection outside Juan Lewis's normal circles. Gain a Contact. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
49 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
50 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
9 |
50 |
Continued as Merchant (Broker). |
9 |
51 |
Imperial trade restrictions force Juan Lewis out of business. |
10 |
51 |
Returned to Citizen (Corporate). |
10 |
54 |
Spent time maintaining and using heavy vehicles. |
10 |
55 |
Promoted to Citizen (Corporate) rank 3 with the new title Manager. |
11 |
55 |
Continued as Citizen (Corporate). |
11 |
57 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
12 |
57 |
Switched to Merchant (Free Trader). |
13 |
61 |
Continued as Merchant (Free Trader). |
13 |
62 |
Bankrupted by a rival. Gain the other trader as a Rival. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
62 |
Retired at age 62. |
14 |
62 |
Retired. |
14 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
68 |
Gained a contact. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
Lightly injured, no permanent damage. Fully recovered. |
18 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |