Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
19 |
Judge Burns spend months in the dangerous criminal underworld. |
1 |
22 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
2 |
22 |
Continued as Rogue (Pirate). |
2 |
24 |
Crime pays off. Gain victim as Enemy. |
3 |
26 |
Continued as Rogue (Pirate). |
3 |
28 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
30 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
4 |
30 |
Continued as Rogue (Pirate). |
4 |
31 |
Involved in a feud with a rival criminal organization. |
4 |
34 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Thief (Rogue). |
5 |
34 |
Continued as Rogue (Pirate). |
5 |
35 |
A police detective or rival criminal forces Judge Burns to flee and vows to hunt Judge Burns down. Gain an Enemy. |
6 |
35 |
Became a Entertainer (Performer). |
6 |
37 |
Gain a patron in the arts. Gain an Ally |
6 |
39 |
Promoted to Entertainer (Performer) rank 1. |
7 |
39 |
Continued as Entertainer (Performer). |
7 |
42 |
An investigation, tour, project or expedition goes wrong, stranding Judge Burns far from home. |
8 |
42 |
Became a Drifter (Barbarian). |
8 |
46 |
Judge Burns do not know what happened to Judge Burns. There is a gap in Judge Burns's memory. |
9 |
46 |
Became a Merchant (Free Trader). |
9 |
47 |
Given advanced training in a specialist field |
9 |
50 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
50 |
Continued as Merchant (Free Trader). |
10 |
53 |
Moved to a new world. |
10 |
54 |
Promoted to Merchant (Free Trader) rank 2. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Voluntarily left Free Trader |
11 |
54 |
Retired. |
11 |
58 |
Moved to a new world. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
61 |
A new romantic starts. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Good fortune. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |