Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A sudden war destroys Jule James's trade routes and contacts, forcing Jule James to flee that region of space. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Failed to qualify for Marine Support (Marine). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Failed to qualify for Intelligence (Agent). |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
27 |
Betrayed by a friend. One of Jule James's Contacts or Allies betrays Jule James, ending Jule James's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Failed to qualify for Army Support (Army). |
4 |
27 |
Switched to Drifter (Barbarian). |
4 |
30 |
Find valuable salvage. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
32 |
Betrayed by a friend. One of Jule James's Contacts or Allies betrays Jule James, ending Jule James's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Became a Entertainer (Performer). |
6 |
34 |
Jule James is forced out because of censorship or controversy. What truth did Jule James get too close to? |
7 |
34 |
Became a Scout (Surveyor). |
7 |
37 |
Psychologically damaged by Jule James's time in the scouts. |
8 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
40 |
Someone more charismatic but less devout than Jule James has become Jule James's superior. |
8 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
41 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
41 |
Retired at age 41. |
9 |
41 |
Continued as Believer (Missionary/Humanitarian). |
9 |
43 |
Gained a contact. |
10 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
45 |
Continued as Believer (Missionary/Humanitarian). |
10 |
47 |
Jule James retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
49 |
Forced to muster out. |
11 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
49 |
Retired. |
11 |
51 |
A new romantic starts. Gain an Ally. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
62 |
Spend time with an alien race. Gain a contact. |
15 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
66 |
Victim of a crime. |
16 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
79 |
Encounter a Psionic institute. |
18 |
79 |
Tested for psionic powers |
19 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |