Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
An investigation, tour, project or expedition goes wrong, stranding Jule Mcdonalid far from home. |
2 |
20 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
24 |
Involved in the planning of an impressive heist. |
3 |
24 |
Continued as Rogue (Pirate). |
3 |
28 |
Involved in a feud with a rival criminal organization. |
3 |
28 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
28 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
4 |
28 |
Continued as Rogue (Pirate). |
4 |
31 |
Crime pays off. Gain victim as Enemy. |
4 |
32 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
5 |
32 |
Continued as Rogue (Pirate). |
5 |
36 |
Good fortune |
5 |
36 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Enforcer (Rogue). |
6 |
36 |
Continued as Rogue (Pirate). |
6 |
39 |
Involved in the planning of an impressive heist. |
6 |
40 |
Forced to continue current assignment. |
6 |
40 |
Promoted to Rogue (Pirate) rank 4 with the new title Lieutenant. |
7 |
40 |
Continued as Rogue (Pirate). |
7 |
43 |
A police detective or rival criminal forces Jule Mcdonalid to flee and vows to hunt Jule Mcdonalid down. Gain an Enemy. |
8 |
43 |
Became a Scout (Explorer). |
8 |
44 |
Jule Mcdonalid inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
44 |
Became a Merchant (Free Trader). |
9 |
47 |
Jule Mcdonalid's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
47 |
Entered Merchant Academy with the Shipboard curriculum. |
10 |
48 |
Become leader in social movement. |
10 |
48 |
Gain an Ally and an Enemy. |
10 |
51 |
Graduated. |
11 |
51 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
11 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
52 |
Embroiled in legal trouble. |
11 |
55 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
55 |
Continued as Merchant (Merchant Marine). |
12 |
59 |
A new romantic starts. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Continued as Merchant (Merchant Marine). |
13 |
62 |
A good deal ensures Jule Mcdonalid is living the high life for a few years. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
63 |
Continued as Merchant (Merchant Marine). |
14 |
64 |
A sudden war destroys Jule Mcdonalid's trade routes and contacts, forcing Jule Mcdonalid to flee that region of space. |
14 |
64 |
Gain rebels as Enemy |
15 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
64 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
15 |
65 |
Jule Mcdonalid aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
16 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
65 |
Retired. |
16 |
68 |
Moved to a new world. |
17 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
73 |
A new romantic starts. Gain an Ally. |
18 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
75 |
Birth or Death involving a family member or close friend. |
19 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
78 |
Birth or Death involving a family member or close friend. |
20 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |