Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Hard times caused by a lack of interstellar trade costs Julio Castro Julio Castro's job. |
2 |
19 |
Became a Noble (Diplomat) with the new title Intern. |
2 |
21 |
Join a conspiracy of nobles that were caught. |
2 |
21 |
An assassin attempts to end Julio Castro's life. |
2 |
21 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Switched to Noble (Dilettante) with the new title Wastrel and previous rank. |
3 |
27 |
Julio Castro reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Julio Castro sponge off Julio Castro's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
3 |
27 |
Promoted to Noble (Dilettante) rank 1. |
4 |
27 |
Continued as Noble (Dilettante). |
4 |
31 |
Julio Castro manipulate and charm Julio Castro's way through high society. Gain a Rival and an Ally. |
4 |
31 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
5 |
31 |
Continued as Noble (Dilettante). |
5 |
33 |
Julio Castro make an alliance with a powerful and charismatic noble, who becomes an Ally. |
5 |
35 |
Promoted to Noble (Dilettante) rank 3. |
6 |
35 |
Continued as Noble (Dilettante). |
6 |
38 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
7 |
39 |
Continued as Noble (Dilettante). |
7 |
43 |
time as a ruler or playboy gives Julio Castro a wide range of experiences. |
7 |
43 |
Promoted to Noble (Dilettante) rank 4 with the new title Black Sheep. |
8 |
43 |
Voluntarily left Dilettante |
8 |
43 |
Became a Merchant (Free Trader). |
8 |
45 |
A good deal ensures Julio Castro is living the high life for a few years. |
8 |
47 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
47 |
Voluntarily left Free Trader |
9 |
47 |
Failed to qualify for Merchant Academy. |
9 |
47 |
Became a Drifter (Wanderer). |
9 |
51 |
Offered job by a patron. Now owe him a favor. |
9 |
51 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Retired. |
10 |
55 |
A new romantic starts. Gain an Ally. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
59 |
Scarred. Owe 5,000 for medical bills. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Moved to a new world. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
Find an Alien Artifact. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
83 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |